Difference between revisions of "CLAN:Expired"

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| Twister / The Edge of a Cliff
 
| Twister / The Edge of a Cliff
 
| w;d;w (wait)
 
| w;d;w (wait)
 +
|-
 +
| {{area|Gateway to Avernus}}
 +
| (Road on Avernus)
 +
| 3 w;u
 +
|-
 +
|
 +
| outside the "The Great Chamber" with {{mob|Belial the Arch Devil}} (Avernus)
 +
| 3 w;u;n
 +
|-
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| {{area|Avernus}}
 +
| {{mob|The Skeletal Ferryman}} (West bank of the river Styx)
 +
| 3 w;u;s
 +
|-
 
|}
 
|}
  
 
[[Category:Clans]]
 
[[Category:Clans]]

Revision as of 19:51, 17 April 2018

Clan Leaders: Drake Ayuda Neo Santana
Area Location Path
Tethyr Mistress Penelope (Foaming Sands Bath House Entrance) n;3 w;3 s
Foxfire (Tall Trees} n;3 w;2 s;6 w;2 s;8 e;n
Breaching Whale Tavern - Stable (safe) n;3 w;2 s;6 w;n;4 e
Captain Macumail (Private booth in the Breaching Whale Tavern) n;3 w;2 s;6 w;n;3 e;n;e
The captain (A Ship Port) n;3 w;2 s;10 w
The harbour master n;3 w;2 s;7 w;n;w
Paradise Island A Desert Island n;3 w;2 s;10 w;say yes;give 100000 coin captain;say i am ready;w;
Holy River The Right Bank of The River go to The harbour master in Tethyr, then: say Holy River;give 250000 coin master;w
The hermit (Deeper into the Cave) go to Holy River, then: 2 n;w;2 n;w;n;e;n;w;2 n;w;n;2 w;3 n;e
The High Priest (The Hall of Sacrifices) go to Holy River, then: 2 n;w;2 n;w;n;e;n;w;3 n;4 e;n
Inno (The Jeweller) go to Holy River, then: 2 w;s
Straccivendolo (Cloth Shop) go to Holy River, then: 2 w;3 n;2 e;3 n;e;s
Moonshae Islands Corwell Docks go to The harbour master in Tethyr, then: say Moonshae Islands;give 250000 coin master;w
The Isle of Mist Chango (The Isle of Mist) go to The harbour master in Tethyr, then: say Isle of Mist;give 250000 coin master;w
Troll Island The Beach go to The harbour master in Tethyr, then: say Troll Island;give 250000 coin master;w
Ocean City The Beach go to The harbour master in Tethyr, then: say Ocean City;give 250000 coin master;w
Centaur Grove

(Centaur HQ)

Tethir Forest n;3 w;2 s;6 w;2 s;8 e;2 n;e;2 n
Outpost of Kric'crsk

(Orc HQ)

Entrance of Kric'crsk 2 u;2 n;3 e;n;e;n;e
Gilikak's Mansion Jonathon (Great Hall) e;s;3 e
Outside gilikaks bedroom
Outside The Great Wyrm (Cavern) e;s;4 e;2 s;e;n;e;s;e;n;2 e;s;4 e;s;w;2 s;e;2 s
Order's Domain go to Jonathon in Gilikak's Mansion, then: wear reason;tappass
Gorthesus's Abode Front Lawn e;s;2 e;s
Antarctica The Snow-filled Land e;s;u
The Center Chamber (obelisk) e;s;u;s;open secret-door;3 d;
Anasazi Garden e;2 n
The Center of Anasazi (safe) e;2 n;2 w;4 n;e;2 n;2 e;5 s
Pern Feeding Grounds e;u
Festival On the parade ground e;s;d
VanEttan Lake The Beach e;2 s;d
Chakkor Patrokles fountain (safe) u;3 n;u
Griffon Airstrip (Chakkor) (need fly)

(through Midgaard and In the Air)

2 u;2 n;6 w;n;3 u;2 w;8 s;2 d
University of MR At the magnificent fountain (safe) u;2 e;s;e
Rome Southeast side of the fountain (safe) u;2 e;s;e;4 s;w;3 n;e;4 n;e;n;2 e;n;e;d;3 s;e;2 s;u;3 s
Stasis Castle A rutted path u;2 e;s;e;4 s;w;3 n;e;4 n;e;n;e
Magic Zone strange man - wait for portal u;2 e;s;e;4 s;w;3 n;e;4 n;e
Holy Grove The sunny field 2 u;n
At the Center of the garden (safe) 2 u;n;e;open garden;4 s
Midgaard Market Square 2 u;2 n;6 w
In the Air

(need fly)

In the air... 2 u;2 n;6 w;n;2 u
The old leprechaun (The Floating House) 2 u;2 n;6 w;n;3 u;2 w;7 s;u;open door;s
The Astral Plane

(need astral projection)

The Astral Guardian (The Astral Gate) 2 u;2 n;6 w;n;2 u;n;7 u;n
The mushroom forest On a wide tree limb 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;w;open chute;u
The mysterious monk (The magic shop) 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;w;open chute;2 u
In the village square (safe) 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;w;open chute;u;e;2 n
The Cathedral of Waterdeep Cathedral cemetery 3 u;n
The Great Altar 3 u;n;2 w;5 n
Waterdeep The Market Square (safe) 3 u;n;5 w;10 n;3 e
Landover Meeks (Meeks' Office) 3 u;n;5 w;10 n;4 e;u
Sterling Lake 2 e;u;w
Questor (Landsview) 2 e;u;w;3 u
Kingdom of Juargan The small cave u;w
Grimdale the Duergar King (Duergar Outcamp) u;w;open stone;d;2 w;n;3 w;2 s;2 e;2 s;2 e;n
King Mathius (Temple of Juargan) u;w;open stone;d;2 w;n;3 w;s;w;n;w;3 s;e;s;s;w;n
Bramela (The Stone Jewel) u;w;open stone;d;2 w;n;3 w;s;w;n;w;2 s;2 w;4 s;e;s
Atlantis (The Old Entrance) 3 w;n
(Atlantis Square) (need: a pair of well-oiled shears, pass door) 3 w;n;cut;say waiting for hole;2 n;w;d;n;u
(Inside a hollowed-out tree) 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;e;s;e;n;e;n;w;n;e;n;w;n;e
(Before a Large Green Hedge.) (agro) 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;e;s;e;n;e;n;w;n;e;n;w;n;e;d;2 n;e;n;w
The Municipal Gardener (A Path in the Lush Green Maze) 3 w;n;4 w;u;e;d;8 s;2 w;n;u;n;d;n;2 w;s;e;s
a roll of duct tape 3 w;n;4 w;u;e;d;8 s;2 w;n;u;n;d;n;2 w;s;e;s;
Mount Kolvir griffon: city of entropy -> pompeii -> mount kolvir
Ethshar One Hundred Foot Field 2 w;u
Great Central Square (safe) 2 w;u;5 n
Kelder (Kelder's Armory) 2 w;u;5 n;w
Iridith (Iridith's Jewellery) 2 w;u;5 n;e
Serem's House 2 w;u;2 n;w;n
Tobas (Cup and Dagger Inn) 2 w;u;4 n;3 w;n
Valder (Inn at the Bridge) 2 w;u;4 n;6 w;2 n
a street vendor (Shiphaven Market) 2 w;u;2 e;n
a Recruiter (Shiphaven Market) 2 w;u;2 e;n;e
Outside of a Dragon Cave (Hills of Akalla) 2 w;u;4 n;6 w;n;4 e;n
Easter Eternal The Plains 3 u;w
Lost Citadel Entrance to the Lost Citadel. (mageroom) 3 u;w;s
the First Sentinel of the Lost Citadel. (Entrance to the Spire.) 3 u;w;2 s
Piscyra On the Dirt Track 2 u;w
a sand fly (In the Sand) 2 u;w;n;d
An old hermit (Piscyra) (Atop the Barrier Island) 2 u;w;3 n
The Piscyrean gate guard (The Gate) 2 u;w;2 n;w;2 n;e;14 n;2 e
The pirate captain (In the Captain's Cabin) 2 u;w;2 n;w;2 n;e;14 n;e;4 n;6 e;4 s;4 e;2 s;u;s;e;open door;s;w
Land of the Fire Newts Inside the mountain 2 u;s
Crater (On the Rim) 2 u;e
The crater shaman (The Kobold Shaman's Perch) 2 u;3 e;s
first Hatchery 2 u;e;3 n;e;2 s;e;d;n;w;n
a mummified tenticle (A Small Chamber) (need invis / agro) 2 u;e;3 n;e;2 s;e;d;n;w;s;d;s;d;w;d
The Swamp Thing (The Nasty Lake) (hidden) 2 u;e;3 n;e;2 s;e;d;n;w;s;d;s;d;2 e;
Wyvern's Tower Main Western Road 4 u;n
Hirudinia

(anti-order)

A Gate guard (The southern gate) 4 u;n;w;2 n;2 e;2 n;3 w;2 n
Above the entrance to the mines (Path of the Righteous) 4 u;n;w;2 n;2 e;2 n;3 w;7 n
Bishop Marshall (The Golden Dome) 4 u;n;w;2 n;2 e;2 n;3 w;7 n;4 e;4 n
A scorpion
A Chaos Priest (Pillars of Magic) (safe) 4 u;n;w;2 n;2 e;2 n;3 w;7 n;2 e
The mine operator, Portman (A large house) (safe) 4 u;n;w;2 n;2 e;2 n;3 w;7 n;2 e;s
Maynard (Maynard's House of Magik) (magic shop) 4 u;n;w;2 n;2 e;2 n;3 w;7 n;w;n
Burton (The Mighty Lira) (armor shop) 4 u;n;w;2 n;2 e;2 n;3 w;7 n;2 w;3 n;e;n
The Underworld The South-West Corner of the Underground Garden 2 w;n
the marble skeleton (The Bone's Cave) (agro) 2 w;7 n
The North Pole Entrance to the Village 3 u;e
Santa Claus (Swan Fountain) (safe) 3 u;e;open gate;3 n
City of Entropy Gardens of the City of Entropy w;d
The Magic Shop w;d;2 n;2 e;n;e
The Altar (safe) w;d;2 n;2 e;4 n;2 w;2 s
Island of Paragon Twister / The Edge of a Cliff w;d;w (wait)
Gateway to Avernus (Road on Avernus) 3 w;u
outside the "The Great Chamber" with Belial the Arch Devil (Avernus) 3 w;u;n
Avernus The Skeletal Ferryman (West bank of the river Styx) 3 w;u;s