Mudlet rift mapper 1 1
From Mortal Realms Mud
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE MudletPackage> <MudletPackage version="1.001"> <TriggerPackage> <TriggerGroup isActive="no" isFolder="yes" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no"> <name>Rift Mapper</name> <script></script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#000000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList /> <regexCodePropertyList /> <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no"> <name>Get Character Name</name> <script>if CaptureCharacterName == "True" then RiftingCharacter = tostring(matches[2]) CaptureCharacterName = "False" end</script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#000000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList> <string>\| (\w+)</string> </regexCodeList> <regexCodePropertyList> <integer>1</integer> </regexCodePropertyList> </Trigger> <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no"> <name>Get Max Mana</name> <script>MaxMana = tonumber(matches[3])</script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#000000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList> <string>Mana: (\d+)/(\d+)</string> </regexCodeList> <regexCodePropertyList> <integer>1</integer> </regexCodePropertyList> </Trigger> <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no"> <name>Check Mana</name> <script>CurrentMana = tonumber(matches[3]) if sleeping == "True" then if CurrentMana == MaxMana then send("wake") send("c feast") --send("eat turkey") --send("drink water") sleeping = "False" if CastingRift == "True" then send("c rift "..StartRift) elseif CastingRip == "True" then send("c rip") end end end</script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#000000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList> <string><(\d+)hp (\d+)m (\d+)mv (\d+)g></string> </regexCodeList> <regexCodePropertyList> <integer>1</integer> </regexCodePropertyList> </Trigger> <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no"> <name>Rip Made</name> <script>CastingRip = "False" RipDir = matches[2] if RipDir == "above" then RipDir = "up" elseif RipDir == "below" then RipDir = "down" end send(RipDir) send("c rift " .. StartRift) CastingRift = "True"</script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#000000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList> <string>You create a room of haven to the (\w+)!</string> <string>You create a room of haven (\w+) you!</string> </regexCodeList> <regexCodePropertyList> <integer>1</integer> <integer>1</integer> </regexCodePropertyList> </Trigger> <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no"> <name>Rift Made</name> <script>CastingRift = "False" RiftDir = matches[2] if RiftDir == "above" then RiftDir = "up" elseif RiftDir == "below" then RiftDir = "down" end send(RiftDir) CaptureRoomName = "True"</script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#000000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList> <string>You cause space and time to warp irreparably to the (\w+)!</string> <string>You cause space and time to warp irreparably (\w+) you!</string> </regexCodeList> <regexCodePropertyList> <integer>1</integer> <integer>1</integer> </regexCodePropertyList> </Trigger> <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="yes" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="yes" isColorTriggerFg="no" isColorTriggerBg="no"> <name>Get Room Name</name> <script>--showMultimatches() if CaptureRoomName == "True" then NameOfRoom = multimatches[1][1] --echo("\nName of Room: " .. NameOfRoom) GetAreaName = "True" CaptureRoomName = "False" send("who " .. RiftingCharacter) end</script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#ff0000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList> <string>FG3BG-2</string> <string>^(.+)$</string> </regexCodeList> <regexCodePropertyList> <integer>6</integer> <integer>1</integer> </regexCodePropertyList> </Trigger> <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no"> <name>Get Area Name</name> <script>NameLength = tonumber(string.len(RiftingCharacter)) NameCheck = string.sub(tostring(matches[6]), 1, NameLength) if NameCheck == RiftingCharacter and sleeping == "False" and GetAreaName == "True" then GetAreaName = "False" RiftArea = matches[7] --echo("\n" .. RiftArea) if RiftDir == "up" then OppRiftDir = "down" elseif RiftDir == "down" then OppRiftDir = "up" elseif RiftDir == "west" then OppRiftDir = "east" elseif RiftDir == "east" then OppRiftDir = "west" elseif RiftDir == "north" then OppRiftDir = "south" elseif RiftDir == "south" then OppRiftDir = "north" end send(OppRiftDir) send("c rip") CastingRip = "True" WriteRiftList(StartRift,NameOfRoom,RiftArea) StartRift = StartRift + 1 end</script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#000000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList> <string>\[(\d+) (\w+) (\w+)]-\<(\w+)> (.{47})(.+)$</string> </regexCodeList> <regexCodePropertyList> <integer>1</integer> </regexCodePropertyList> </Trigger> <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no"> <name>OoM</name> <script>if PsiGuild == "True" then send("regen & regen") else send("sleep") end tempTimer(30, [[ manatimer() ]]) sleeping = "True"</script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#000000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList> <string>You don't have enough mana.</string> <string><(\d+)hp (\d+)m (\d+)mv (\d+)g>You don't have enough mana.</string> </regexCodeList> <regexCodePropertyList> <integer>3</integer> <integer>0</integer> </regexCodePropertyList> </Trigger> <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no"> <name>Non-Nec Guildhall</name> <script>NameOfRoom = "Non-Nec Practice Room" RiftArea = "Unknown" WriteRiftList(StartRift,NameOfRoom,RiftArea) StartRift = StartRift + 1 send("c rift " .. StartRift)</script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#000000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList> <string>You don't belong in there!</string> </regexCodeList> <regexCodePropertyList> <integer>3</integer> </regexCodePropertyList> </Trigger> <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no"> <name>Failed Rift</name> <script>NameOfRoom = "Failed to Open" RiftArea = "Failed to Open" WriteRiftList(StartRift,NameOfRoom,RiftArea) StartRift = StartRift + 1 send("c rift " .. StartRift)</script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#000000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList> <string>You failed to open a rift using that wrinkle in this room.</string> </regexCodeList> <regexCodePropertyList> <integer>3</integer> </regexCodePropertyList> </Trigger> <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no"> <name>Fighting</name> <script>send("flee") send("flee") send("flee") send("c rip")</script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#000000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList> <string>No way! You are still fighting!</string> <string><(\d+)hp (\d+)m (\d+)mv (\d+)g>No way! You are still fighting!</string> </regexCodeList> <regexCodePropertyList> <integer>3</integer> <integer>1</integer> </regexCodePropertyList> </Trigger> <Trigger isActive="yes" isFolder="no" isTempTrigger="no" isMultiline="no" isPerlSlashGOption="no" isColorizerTrigger="no" isFilterTrigger="no" isSoundTrigger="no" isColorTrigger="no" isColorTriggerFg="no" isColorTriggerBg="no"> <name>Psi Ring Check</name> <script>PsiGuild = "True" --echo("\nPsiGuild = True")</script> <triggerType>0</triggerType> <conditonLineDelta>0</conditonLineDelta> <mStayOpen>0</mStayOpen> <mCommand></mCommand> <packageName></packageName> <mFgColor>#ff0000</mFgColor> <mBgColor>#ffff00</mBgColor> <mSoundFile></mSoundFile> <colorTriggerFgColor>#000000</colorTriggerFgColor> <colorTriggerBgColor>#000000</colorTriggerBgColor> <regexCodeList> <string>A Psionicist's ring</string> </regexCodeList> <regexCodePropertyList> <integer>0</integer> </regexCodePropertyList> </Trigger> </TriggerGroup> </TriggerPackage> <TimerPackage /> <AliasPackage /> <ActionPackage> <ActionGroup isActive="yes" isFolder="yes" isPushButton="no" isFlatButton="no" useCustomLayout="no"> <name>MR</name> <packageName></packageName> <script></script> <css></css> <commandButtonUp></commandButtonUp> <commandButtonDown></commandButtonDown> <icon></icon> <orientation>0</orientation> <location>0</location> <posX>0</posX> <posY>0</posY> <mButtonState>1</mButtonState> <sizeX>0</sizeX> <sizeY>0</sizeY> <buttonColumn>1</buttonColumn> <buttonRotation>0</buttonRotation> <buttonColor>#ffffff</buttonColor> <Action isActive="yes" isFolder="no" isPushButton="no" isFlatButton="no" useCustomLayout="no"> <name>Rift Mapper</name> <packageName></packageName> <script>if RiftMapperOn == "False" then echo("Rift Mapping On") enableTrigger("Rift Mapper") CaptureCharacterName = "True" StartRift = 1 RiftMapperOn = "True" CaptureRoomName = "False" GetAreaName = "False" CastingRip = "True" send("vt102 off") send("color on") send("color 6 1 0") send("prompt $hhp $mm $vmv $gg") send("alias regen rest & regenerate") send("eq") send("sc") send("c rip") CastingRift = "False" elseif RiftMapperOn == "True" then disableTrigger("Rift Mapper") echo("Rift Mapping Off") RiftMapperOn = "False" send("color 6 7 0") --send("color off") --send("vt102 on") --send("prompt !YOUR PROMPT SETTINGS HERE!") end</script> <css></css> <commandButtonUp></commandButtonUp> <commandButtonDown></commandButtonDown> <icon></icon> <orientation>1</orientation> <location>0</location> <posX>0</posX> <posY>0</posY> <mButtonState>1</mButtonState> <sizeX>0</sizeX> <sizeY>0</sizeY> <buttonColumn>1</buttonColumn> <buttonRotation>0</buttonRotation> <buttonColor>#ffffff</buttonColor> </Action> </ActionGroup> </ActionPackage> <ScriptPackage> <Script isActive="yes" isFolder="no"> <name>RiftMapper</name> <packageName></packageName> <script>-- Atari's RiftMapper v1.1 -- Probably the final version. This does everything you need it to with a button click. -- 10/23/22 RiftMapperOn = "False" PsiGuild = "False" sleeping = "False" GetAreaName = "False" function WriteRiftList(number, room, area) RiftFileName = tostring(RiftingCharacter .. "_Rifts.txt") --echo("\n" .. RiftFileName) rifts_file = io.open(RiftFileName, "a") io.output(rifts_file) io.write(number.." "..room.." "..area.."\n") io.close(rifts_file) end function manatimer() if sleeping == "True" then send("l") send("drool") --These commands are just here to avoid the void in a rip while waiting for mana. --You can switch them to whatever doesn't disturb your rest. tempTimer(30, [[ manatimer() ]]) end end</script> <eventHandlerList /> </Script> </ScriptPackage> <KeyPackage /> <VariablePackage> <HiddenVariables /> </VariablePackage> </MudletPackage>