Difference between revisions of "QUEST:Benjamin's equipment quest"
From Mortal Realms Mud
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* Cannot be evil | * Cannot be evil | ||
== Rewards == | == Rewards == | ||
− | * {{eq|a dark green cloak}} | + | * {{eq|a dark green cloak}} - Level 20, neck, +3 DAM, +4 HIT, anti-evil |
− | * {{eq|Benjamin's ring}} | + | * {{eq|Benjamin's ring}} - Level 20, finger, +3 DAM, +4 HIT, anti-evil |
− | * {{eq|Benjamin's bracer}} | + | * {{eq|Benjamin's bracer}} - Level 20, wrist, +3 DAM, +4 HIT, anti-evil |
− | * {{eq|a black dagger}} | + | * {{eq|a black dagger}} - Level 24, wield, 5d5, -2 CON, +1 DAM, +2 HIT, anti-good |
== Walkthrough == | == Walkthrough == | ||
* Kill {{mob|The mighty beholder}} in temple | * Kill {{mob|The mighty beholder}} in temple |
Revision as of 14:09, 24 October 2017
Information
Rewards
- a dark green cloak - Level 20, neck, +3 DAM, +4 HIT, anti-evil
- Benjamin's ring - Level 20, finger, +3 DAM, +4 HIT, anti-evil
- Benjamin's bracer - Level 20, wrist, +3 DAM, +4 HIT, anti-evil
- a black dagger - Level 24, wield, 5d5, -2 CON, +1 DAM, +2 HIT, anti-good
Walkthrough
- Kill The mighty beholder in temple
Get dark green cloak. Go to smithy (e s w) say yes e s w open crack (need detects) d kill nervous until one drops key and black dagger get key and black dagger go south until the last east exit (need pass door) e n give key mayor go back to smithy go to old wizard (north from entrance path)