Changing the behavior of a mobile

From Mortal Realms Mud

Jump to: navigation, search

Syntax: MSET <mobile name> ACT <cact flag>
cost: $1,000,000

Setting the ACT of a mobile lets you tell the mobile how it should react to certain situations.

This command does NOT set <cact flag>'s, but it TOGGLEs them. So, if CACT_WIMPY is already set on your guard, then the command: > MSET guard ACT cact_wimpy

would clear CACT_WIMPY, thus making the guard NOT be wimpy.

The allowable <cact flag>'s are:

  • CACT_SENTINEL (the mobile will stand in one place)
  • CACT_SCAVENGER (the mobile will pick up items from the room)
  • CACT_AGGRESSIVE (the mobile will attack other players)
  • CACT_WIMPY (the mobile will flee if it's almost dead)
  • CACT_WEAK (the mobile cannot carry anything)
  • CACT_SMART (the mobile can talk)
  • CACT_NO_ORDER (the mobile cannot be ordered (like a pet can))
Personal tools