Speed, Movement, and Vision capabilities of races

From Mortal Realms Mud
Jump to: navigation, search

The following is a chart of the abilities of each race. Maximum speed affects the delays put into the movement system. A party will only move as fast as it's slowest member. Move rate modifies how much movement is used per move. A factor of 1.0 is normal, 0.5 uses half the movement, and 2.0 uses two times as much movement as normal. Vision allows some races to see at night, or even underground in the dark.

              Max Speed      Movement Rate       Vision
Human           Jog               1.0            Normal
Halfling        Jog               1.0            Normal
Elf             Run               1.5            Night
Drow            Run               2.0         Dark and Night
Dwarf          Normal             1.5         Dark and Night
Gnome          Normal             0.5            Normal
Orc             Jog               1.5            Night
Ogre            Jog               1.5            Normal
Centaur        Haste              0.5            Normal
Aviaran         Jog               3.0            Normal
Gith            Run               0.5         Dark and Night
Tsarian         Run               1.0            Dark
Troll           Run               1.5         Dark and Night