Tank

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The TANK command is used to make a character a teaching tank.

  - TANK - Shows current teacher status.
  - TANK JOIN <password> - Makes a character become a teaching tank.
  - TANK RETIRE <password> - Retires a character from teaching.

  Once a character is retired from teaching, they can NOT become a
  teacher again until they obtain at least one level.

  Teacher Group Experience
  ------------------------

  Groups with characters designated as "tanks" will use a different
  form.  The tanks are teaching the "leveler(s)" while they fight.
  This means that the levelers will learn faster than they would on
  their own or with non-teachers.  Upon killing a mob, the group
  experience will be the same as with levelers.  However, the
  experience will not be split evenly between the group members.
  Instead, each tank in the group will subtract a 15% "penalty" from
  the total group experience.  Then, the levelers in the group will
  split that total between them.  Once a tank is a lower level than
  the characters he is teaching, the levelers will start to gain less
  experience since they have surpassed his abilities.

  Examples:

  - A group of three 0x reincarnate characters kill a mob, and the
    group splits 1 million experience.
    - Traditional leveling group - Each member gets 333,333 experience.
    - One leveler with two tanks - Leveler gets 700,000 experience.
    - Two levelers with one tank - Levelers each get 425,000 experience.

  - A group of five characters - three 2x and two 1x reincarnates kill
    a mob and the group experience is 1 million.
    - Traditional leveling group - Each member gets 200,000 experience.
      After reinc penalties, the 2x's get 72,000 and the 1x's get
      120,000.
    - 2x reincs and one 1x reinc are tanks, one 1x is a leveler - The
      leveler gets 240,000 experience (1 million minus 60%
      (4 tanks x 15%) then multiplied by 3/5 because leveler is a 1x
      reincarnate).
Retrieved from "http://mr.gloomy.eu/Tank"
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