Difference between revisions of "Guilds"
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(Created page with 'Specialized guilds go a step beyond classes. Based on an individual's class, he/she may attempt to join a specialized guild. These allow for a better role-playing atmosphere, bu...') |
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− | Specialized guilds go a step beyond classes. Based on an individual's class, he/she may attempt to join a specialized guild. These allow for a better role-playing atmosphere, but do not interfere at all with the | + | <pre> |
− | ability to multi-play. Each guild offers new and exciting options for the players, but a lot is expected of the players that decide to join. | + | Specialized guilds go a step beyond classes. Based on an individual's |
+ | class, he/she may attempt to join a specialized guild. These allow for | ||
+ | a better role-playing atmosphere, but do not interfere at all with the | ||
+ | ability to multi-play. Each guild offers new and exciting options for the | ||
+ | players, but a lot is expected of the players that decide to join. | ||
+ | </pre> | ||
+ | |||
* [[Adventurer's Guild]] | * [[Adventurer's Guild]] | ||
* [[Survivalist's Guild]] | * [[Survivalist's Guild]] |
Revision as of 11:23, 19 April 2018
Specialized guilds go a step beyond classes. Based on an individual's class, he/she may attempt to join a specialized guild. These allow for a better role-playing atmosphere, but do not interfere at all with the ability to multi-play. Each guild offers new and exciting options for the players, but a lot is expected of the players that decide to join.