QUEST:Death equipment quest
From Mortal Realms Mud
Contents
Information
- Area: Lost Citadel
- Quest level: 94
- Notes:
- Bring current Illusionist;
- Bring current Elementalist;
- Bring current Necromancer;
- Bring pass door potions/scrolls;
Rewards
- the Death Band - Level 94, wrist, +10 DAM, +5 HIT, -100 HP, anti-neutral
- the Gauntlets of Death - Level 94, hands, +10 DAM, +5 HIT, -100 HP, anti-neutral
- the Helm of Death - Level 94, hands, +10 DAM, +5 HIT, -100 HP, anti-neutral
- the Bracer of Life - Level 94, hands, +10 DAM, +5 HIT, -100 HP, anti-evil
- the Stone of Power - Level 93, hold, 24 AC
Walkthrough
Part I - Entering the Lost Citadel
- ALL CREATE an alias: get key & say open.
- Kill the sentinel. As soon as he dies (or even before is recommended), starting hitting that alias.
- EVERYONE HITS THE ALIAS AT THIS POINT
- For the second sentinel there is a slight change. The Elementalist in your group must change his alias to: get key & say open & go north.
- The group leader should follow the Elementalist and then the group should kill the sentinel.
- As soon as it dies, the Elementalist must activate his alias. AND ONLY THE ELE
- Follow steps 4-5 again EXCEPT this time its the Illusionist
- Follow steps 4-5 again EXCEPT this time its the Necromancer
- Follow steps 2-3 again for the fifth sentinel
- Follow steps 2-3 again for the sixth sentinel (invisible)
- By now you should have entered the Citadel
Part II - The Tests
At this point of time the group will be split in four subgroups since the key-retrieval is class specific.
- RAN / CLE get the Stone Key
- ILL / ELE get the Wind Key
- NEC / ASN get the Fire Key
- ROG / MON get the Water Key
The way to get through the tests is for all classes the same. To get through the test do the following steps.
- Type 'enter' to enter the test
- Regroup
- Use the map command to see what way to move next, don't enter rooms without two exits.
- Take your time and walk carefully
- Kill all the mobs you meet on your way
- Last mob you kill will drop the required key
- Every person will need one key to move on into the quest NB!!!
- The necs(not only necs) will get jumped by 5-8 mobs on the last mob BEWARE!!!!!
- This is because of not perfect area code, and this happens when someone is farming keys no leaving the tests, after they leave all mobs respawn at the last room.
- When everyone has a key and you ready to move on have the key in your inventory, get pass door on
- Move north through the door and say exit
- You are now in the final part
Part III - The Slaying of Ma'ar
- Regroup all chars again now everyone is back together. Make sure the tank is NOT the leader.
- Have the leader hold one of the keys and type enter:
- fire
- water
- stone
- wind
- The wall to the north will burn down and move north
- After burning down four walls you will be in the room before Ma'ar
- Spell up and take a deep breath
- Have the tank move north and ATTACK ma'ar (if you wait you may be surprised by ma'ar and he will move you north and out of the quest
- Once the tank is fighting move the rest of the group in
- Well....bash his skull....
- Once he dies type rest and get all the stuff that drops
- Stand up and you will be forced north onto Patrokles Avenue