Difference between revisions of "QUEST:Hardened mercury equipment quest"

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</pre>
 
</pre>
 
== Walkthrough ==
 
== Walkthrough ==
* Find Bishop Marshall
+
* visit the Bishop in the Golden Dome
 
<pre>
 
<pre>
 +
(White Aura) A bishop of Chaos awaits your journey.
 
Bishop Marshall says 'Our city is in grave danger.  A vile and evil'
 
Bishop Marshall says 'Our city is in grave danger.  A vile and evil'
 
Bishop Marshall says 'creature is sapping the mines of the powerful'
 
Bishop Marshall says 'creature is sapping the mines of the powerful'
Line 90: Line 91:
 
* say yes
 
* say yes
 
<pre>
 
<pre>
 +
You say 'yes'
 
Bishop Marshall says 'It is a long journey though the mines.'
 
Bishop Marshall says 'It is a long journey though the mines.'
 
Bishop Marshall says 'Talk to the owner of the mines before you leave.'
 
Bishop Marshall says 'Talk to the owner of the mines before you leave.'
 
Bishop Marshall says 'Tell him why you are here.'
 
Bishop Marshall says 'Tell him why you are here.'
 
</pre>
 
</pre>
* find the rich man
+
* go: sssswws
* say i am here to help
+
* say I am here to help
 
<pre>
 
<pre>
      Rich man says 'my mine has been overtaken by evil beasts. please destroy them and there will be a reward '
+
You say 'I am here to help'
  5. n 2w 2d (to entrance of mine)
+
The mine operator, Portman says 'My mine has been overtaken by evil beasts.'
  6. e;6s;2w;s;3e;2s;w;n;2w;5d;s;e (brings you 1 north of Fafara).
+
The mine operator, Portman says 'Please destroy them and there will
  7. kill Fafara.
+
be a reward.'
  8. go to the next room and kill Zo'Gut
+
</pre>
  9. rcast Asche from the lava room and kill it. (if the party walks into the lava room, they will die) the party will be transfered to the next room.
+
* go down into the mines
  10. kill Phantasma
+
* from the entrance to the mines go: ddwnwwwswnwwnwssssswwseeesswnwwdddddse
  11. go the next room, kill The Darkness. party will be transfered to the next room
+
* easiest (safest) is to rcast these mobs (and use a large group)
  12. kill Tier, then party is transfered to the next room
+
* NOTE: RCAST NO LONGER WORKS
  13. kill Fett
+
<pre>
  14. walk into next room
+
...
      Enchantress says 'you will never defeat me'
+
Fafara is DEAD!!
      when enchantress dies, she drops the enchantess's great sword (get sword) quester must get last hit!!!!
+
...
  15. say return party gets transferred back too the rich man
+
Zo'gut, master of magic is DEAD!!
      rich man says 'i see you have rid the mines of the beasts. go to the blacksmith to collect your reward'
+
</pre>
  16. find blacksmith
+
* NOTE: Walk an Anti-Magic'd Nec into Asche's room FIRST or the party is slay'd
  17. say portman sent me
+
* NOTE: Asche is in a lava room, you will be forced into combat immediately after the fight
      blacksmith says 'i can finish some armor for you if you bring me some metal from the mine'
+
<pre>
  18. go back to rich man
+
Asche is DEAD!!
  19. say blacksmith
+
...
      rich man says 'if the blacksmith needs some metal, feel free to take anything that you can find in the mines. just talk to the foreman before you take anything'
+
Phantasma is DEAD!!
  20. find the foreman (he wanders around in the mine)
+
...
      foreman says 'you can use the rod to dig up anything that you want'
+
The Darkness is DEAD!!
  21. say divining rod
+
...
      foreman says i don't have time for your troubles. take this and figure it out on your own'
+
Tier is DEAD!!
      foreman drops a handbook on mining
+
...
  22. get handbook
+
Fett the Protector is DEAD!!
  23. look handbook
+
</pre>
  24. find the divining rod in the room you find the rod: quester types tap, then types stand, then activate
+
* go east
  25. get mercury
+
<pre>
  26. go to blacksmith
+
The Enchantress says 'I see you have made it this far, so you'
  27. give mercury to blacksmith
+
The Enchantress says 'must be worthy opponents. I shall give'
      The blacksmith leaves into his shop.
+
The Enchantress says 'you a choice.  You appear to be very'
      The blacksmith returns from his work.
+
The Enchantress says 'powerful, so may help me and leave with'
      blacksmith says 'this sure is some nice armor'
+
The Enchantress says 'your lives, or i will fight and you will'
      blacksmith drops items (ac/hp items)
+
The Enchantress says 'die.  But it is up to you to decide.'
      blacksmith says 'i have some more mercury left over, but i'm going to need some powerful magic to mold it'
+
</pre>
  28. say magic
+
<pre>
      blacksmith says 'talk to the bishop. he might know of something'
+
Enchantress says 'you will never defeat me'
  29. say powerful magic
+
</pre>
      bishop marshall says 'yes, there is only one person who can possibly help you'
+
* when enchantress dies, she drops the enchantess's great sword (get sword) quester must get last hit!!!!
      bishop marshall says 'there is a wise sage who makes his home in the city somewhere'
+
* say return party gets transferred back too the rich man
      bishop marshall says 'find him, he owes me a favor'
+
* rich man says 'i see you have rid the mines of the beasts. go to the blacksmith to collect your reward'
  30. find patrick in the mine
+
* find blacksmith
      from fountain: w w d d 10w n n e e, pass door, e
+
* say portman sent me
  31. say bishop
+
* blacksmith says 'i can finish some armor for you if you bring me some metal from the mine'
      patrick says 'yes, i think i can help you'
+
* go back to rich man
      patrick says 'what is it that you need?'
+
* say blacksmith
  32. say magic
+
* rich man says 'if the blacksmith needs some metal, feel free to take anything that you can find in the mines. just talk to the foreman before you take anything'
      patrick says 'i will need the medallions of magic to create something that powerful'
+
* find the foreman (he wanders around in the mine)
  33. group kills mobs in the mine until you collect all 10 medals/medallions
+
* foreman says 'you can use the rod to dig up anything that you want'
      12w 2n e A Book of Trickery and Illusion on She-Wolf
+
* say divining rod
      10w-Water on Crawler *
+
* foreman says i don't have time for your troubles. take this and figure it out on your own'
      6w Healing on Troglodyte
+
* foreman drops a handbook on mining
      e s n s Earthen Magic on She-wolf *
+
* get handbook
      e 5n Mind on Miner*
+
* look handbook
      12w 2n e Alchemy on She-wolf
+
* find the divining rod in the room you find the rod: quester types tap, then types stand, then activate
      10w Electricity on Crawler
+
* get mercury
      6w Sorcery on troglodyte
+
* go to blacksmith
      e s n s Fire magic on She-wolf *
+
* give mercury to blacksmith
      e 5n Wind on She-Wolf *
+
<pre>
  34. return to patrick with all 10 medallions
+
The blacksmith leaves into his shop.
      patrick says 'i see you have all ten medallions. i need the five most important magics to harness this energy'
+
The blacksmith returns from his work.
  35. give 5 magics to patrick (figure out which ones he wants) (he gives them back if its the wrong one)
+
blacksmith says 'this sure is some nice armor'
      patrick drops a sphere of magical energy
+
blacksmith drops items (ac/hp items)
  36. get sphere
+
blacksmith says 'i have some more mercury left over, but i'm going to need some powerful magic to mold it'
  37. give sphere to blacksmith The blacksmith leaves to his shop
+
</pre>
      The blacksmith returns from his work carrying more armor.
+
* say magic
      blacksmith drops items (auto engrave mana items)
+
* blacksmith says 'talk to the bishop. he might know of something'
      thus ends the quest.
+
* say powerful magic
 +
<pre>
 +
bishop marshall says 'yes, there is only one person who can possibly help you'
 +
bishop marshall says 'there is a wise sage who makes his home in the city somewhere'
 +
bishop marshall says 'find him, he owes me a favor'
 +
</pre>
 +
* find patrick in the mine
 +
* from fountain: w w d d 10w n n e e, pass door, e
 +
* say bishop
 +
<pre>
 +
patrick says 'yes, i think i can help you'
 +
patrick says 'what is it that you need?'
 +
</pre>
 +
* say magic
 +
* patrick says 'i will need the medallions of magic to create something that powerful'
 +
* group kills mobs in the mine until you collect all 10 medals/medallions
 +
* 12w 2n e A Book of Trickery and Illusion on She-Wolf
 +
* 10w-Water on Crawler *
 +
* 6w Healing on Troglodyte
 +
* e s n s Earthen Magic on She-wolf *
 +
* e 5n Mind on Miner*
 +
* 12w 2n e Alchemy on She-wolf
 +
* 10w Electricity on Crawler
 +
* 6w Sorcery on troglodyte
 +
* e s n s Fire magic on She-wolf *
 +
* e 5n Wind on She-Wolf *
 +
* return to patrick with all 10 medallions
 +
* patrick says 'i see you have all ten medallions. i need the five most important magics to harness this energy'
 +
* give 5 magics to patrick (figure out which ones he wants) (he gives them back if its the wrong one)
 +
* patrick drops a sphere of magical energy
 +
* get sphere
 +
* give sphere to blacksmith The blacksmith leaves to his shop
 +
<pre>
 +
The blacksmith returns from his work carrying more armor.
 +
blacksmith drops items (auto engrave mana items)
 
</pre>
 
</pre>
 
[[Category:Quests]]
 
[[Category:Quests]]
 
[[Category:Hirudinia quests]]
 
[[Category:Hirudinia quests]]

Revision as of 13:21, 1 July 2009

Information

Rewards

the Illuminatus is type light, extra flags glow hum magic anti-evil.
Weight is 5, value is 20000, level is 95.
Affects hp by 75.
Affects mana by 150.
Affects intelligence by 5.
Wear locations: Hold.

hardened mercury leggings is type armor, extra flags hum magic anti-evil
anti-neutral.
Weight is 5, value is 350000, level is 94.
Armor class is 14.
Affects mana by 175.
Wear locations: Legs.

hardened mercury band is type armor, extra flags hum magic anti-evil
anti-neutral.
Weight is 3, value is 350000, level is 94.
Armor class is 10.
Affects mana by 180.
Affects hp by 45.
Wear locations: Wrist.

enchantress' Great Sword is type weapon, extra flags magic anti-evil.
Weight is 3, value is 500, level is 94.
Damage is 1d1.
Affects armor class by -15.
Affects intelligence by 3.
Affects hp by 75.
Wear locations: Wield.

hardened mercury ring is type armor, extra flags invis magic anti-evil
anti-neutral.
Weight is 8, value is 350000, level is 95.
Armor class is 20.
Affects hit roll by -5.
Affects hp by 75.
Affects damage roll by -9.
Wear locations: Fingers.

hardened mercury collar is type armor, extra flags invis magic anti-evil
anti-neutral.
Weight is 4, value is 350000, level is 95.
Armor class is 20.
Affects damage roll by -9.
Affects hp by 75.
Affects hit roll by -5.
Wear locations: Neck.

hardened mercury helmet is type armor, extra flags invis magic anti-evil
anti-neutral.
Weight is 8, value is 350000, level is 95.
Armor class is 20.
Affects intelligence by 2.
Affects damage roll by -10.
Affects hp by 75.
Wear locations: Head.

hardened mercury sash is type armor, extra flags invis magic anti-evil
anti-neutral.
Weight is 8, value is 350000, level is 95.
Armor class is 20.
Affects damage roll by -10.
Affects dexterity by 2.
Affects hp by 75.
Wear locations: About Waist.

hardened mercury bracer is type armor, extra flags invis magic anti-evil
anti-neutral.
Weight is 5, value is 350000, level is 95.
Armor class is 20.
Affects damage roll by -10.
Affects hp by 75.
Affects dexterity by 2.
Wear locations: Wrist.

Walkthrough

  • visit the Bishop in the Golden Dome
(White Aura) A bishop of Chaos awaits your journey.
Bishop Marshall says 'Our city is in grave danger.  A vile and evil'
Bishop Marshall says 'creature is sapping the mines of the powerful'
Bishop Marshall says 'magic that we live on and give to the great '
Bishop Marshall says 'Lord Chaos.'
Bishop Marshall says 'Will you help us?'
  • say yes
You say 'yes'
Bishop Marshall says 'It is a long journey though the mines.'
Bishop Marshall says 'Talk to the owner of the mines before you leave.'
Bishop Marshall says 'Tell him why you are here.'
  • go: sssswws
  • say I am here to help
You say 'I am here to help'
The mine operator, Portman says 'My mine has been overtaken by evil beasts.'
The mine operator, Portman says 'Please destroy them and there will
be a reward.'
  • go down into the mines
  • from the entrance to the mines go: ddwnwwwswnwwnwssssswwseeesswnwwdddddse
  • easiest (safest) is to rcast these mobs (and use a large group)
  • NOTE: RCAST NO LONGER WORKS
...
Fafara is DEAD!!
...
Zo'gut, master of magic is DEAD!!
  • NOTE: Walk an Anti-Magic'd Nec into Asche's room FIRST or the party is slay'd
  • NOTE: Asche is in a lava room, you will be forced into combat immediately after the fight
Asche is DEAD!!
...
Phantasma is DEAD!!
...
The Darkness is DEAD!!
...
Tier is DEAD!!
...
Fett the Protector is DEAD!!
  • go east
The Enchantress says 'I see you have made it this far, so you'
The Enchantress says 'must be worthy opponents.  I shall give'
The Enchantress says 'you a choice.  You appear to be very'
The Enchantress says 'powerful, so may help me and leave with'
The Enchantress says 'your lives, or i will fight and you will'
The Enchantress says 'die.  But it is up to you to decide.'
Enchantress says 'you will never defeat me'
  • when enchantress dies, she drops the enchantess's great sword (get sword) quester must get last hit!!!!
  • say return party gets transferred back too the rich man
  • rich man says 'i see you have rid the mines of the beasts. go to the blacksmith to collect your reward'
  • find blacksmith
  • say portman sent me
  • blacksmith says 'i can finish some armor for you if you bring me some metal from the mine'
  • go back to rich man
  • say blacksmith
  • rich man says 'if the blacksmith needs some metal, feel free to take anything that you can find in the mines. just talk to the foreman before you take anything'
  • find the foreman (he wanders around in the mine)
  • foreman says 'you can use the rod to dig up anything that you want'
  • say divining rod
  • foreman says i don't have time for your troubles. take this and figure it out on your own'
  • foreman drops a handbook on mining
  • get handbook
  • look handbook
  • find the divining rod in the room you find the rod: quester types tap, then types stand, then activate
  • get mercury
  • go to blacksmith
  • give mercury to blacksmith
The blacksmith leaves into his shop.
The blacksmith returns from his work.
blacksmith says 'this sure is some nice armor'
blacksmith drops items (ac/hp items)
blacksmith says 'i have some more mercury left over, but i'm going to need some powerful magic to mold it'
  • say magic
  • blacksmith says 'talk to the bishop. he might know of something'
  • say powerful magic
bishop marshall says 'yes, there is only one person who can possibly help you'
bishop marshall says 'there is a wise sage who makes his home in the city somewhere'
bishop marshall says 'find him, he owes me a favor'
  • find patrick in the mine
  • from fountain: w w d d 10w n n e e, pass door, e
  • say bishop
patrick says 'yes, i think i can help you'
patrick says 'what is it that you need?'
  • say magic
  • patrick says 'i will need the medallions of magic to create something that powerful'
  • group kills mobs in the mine until you collect all 10 medals/medallions
  • 12w 2n e A Book of Trickery and Illusion on She-Wolf
  • 10w-Water on Crawler *
  • 6w Healing on Troglodyte
  • e s n s Earthen Magic on She-wolf *
  • e 5n Mind on Miner*
  • 12w 2n e Alchemy on She-wolf
  • 10w Electricity on Crawler
  • 6w Sorcery on troglodyte
  • e s n s Fire magic on She-wolf *
  • e 5n Wind on She-Wolf *
  • return to patrick with all 10 medallions
  • patrick says 'i see you have all ten medallions. i need the five most important magics to harness this energy'
  • give 5 magics to patrick (figure out which ones he wants) (he gives them back if its the wrong one)
  • patrick drops a sphere of magical energy
  • get sphere
  • give sphere to blacksmith The blacksmith leaves to his shop
The blacksmith returns from his work carrying more armor.
blacksmith drops items (auto engrave mana items)