Difference between revisions of "QUEST:Hardened mercury equipment quest"

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Patrick, the wise says 'back before I can help you.'
 
Patrick, the wise says 'back before I can help you.'
 
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* group kills mobs in the mine until you collect all 10 medals/medallions
+
* go to mine entrance, then 2d, set recall there
* 12w 2n e A Book of Trickery and Illusion on She-Wolf
+
* kill mobs in the mine until you collect all 10 medals/medallions
* 10w-Water on Crawler *
+
** 12w2ne - A Book of Trickery and Illusion on She-Wolf
* 6w Healing on Troglodyte
+
** 10w - Water on Crawler *
* e s n s Earthen Magic on She-wolf *
+
** 6w - Healing on Troglodyte
* e 5n Mind on Miner*
+
** esns - Earthen Magic on She-wolf *
* 12w 2n e Alchemy on She-wolf
+
** e5n - Mind on Miner*
* 10w Electricity on Crawler
+
** 12w2ne - Alchemy on She-wolf
* 6w Sorcery on troglodyte
+
** 10w - Electricity on Crawler
* e s n s Fire magic on She-wolf *
+
** 6w - Sorcery on troglodyte
* e 5n Wind on She-Wolf *
+
** esns - Fire magic on She-wolf *
 +
** e5n Wind on She-Wolf *
 
* return to patrick with all 10 medallions
 
* return to patrick with all 10 medallions
 +
 +
 +
 
* patrick says 'i see you have all ten medallions. i need the five most important magics to harness this energy'
 
* patrick says 'i see you have all ten medallions. i need the five most important magics to harness this energy'
 
* give 5 magics to patrick (figure out which ones he wants) (he gives them back if its the wrong one)
 
* give 5 magics to patrick (figure out which ones he wants) (he gives them back if its the wrong one)

Revision as of 15:02, 1 July 2009

Information

Rewards

the Illuminatus is type light, extra flags glow hum magic anti-evil.
Weight is 5, value is 20000, level is 95.
Affects hp by 75.
Affects mana by 150.
Affects intelligence by 5.
Wear locations: Hold.

hardened mercury leggings is type armor, extra flags hum magic anti-evil
anti-neutral.
Weight is 5, value is 350000, level is 94.
Armor class is 14.
Affects mana by 175.
Wear locations: Legs.

hardened mercury band is type armor, extra flags hum magic anti-evil
anti-neutral.
Weight is 3, value is 350000, level is 94.
Armor class is 10.
Affects mana by 180.
Affects hp by 45.
Wear locations: Wrist.

enchantress' Great Sword is type weapon, extra flags magic anti-evil.
Weight is 3, value is 500, level is 94.
Damage is 1d1.
Affects armor class by -15.
Affects intelligence by 3.
Affects hp by 75.
Wear locations: Wield.

Walkthrough

  • visit the Bishop in the Golden Dome
(White Aura) A bishop of Chaos awaits your journey.
Bishop Marshall says 'Our city is in grave danger.  A vile and evil'
Bishop Marshall says 'creature is sapping the mines of the powerful'
Bishop Marshall says 'magic that we live on and give to the great '
Bishop Marshall says 'Lord Chaos.'
Bishop Marshall says 'Will you help us?'
  • say yes
You say 'yes'
Bishop Marshall says 'It is a long journey though the mines.'
Bishop Marshall says 'Talk to the owner of the mines before you leave.'
Bishop Marshall says 'Tell him why you are here.'
  • go: sssswws
  • say I am here to help
You say 'I am here to help'
The mine operator, Portman says 'My mine has been overtaken by evil beasts.'
The mine operator, Portman says 'Please destroy them and there will
be a reward.'
  • go down into the mines
  • from the entrance to the mines go: ddwnwwwswnwwnwssssswwseeesswnwwdddddse
  • easiest (safest) is to rcast these mobs (and use a large group)
  • NOTE: RCAST NO LONGER WORKS
...
Fafara is DEAD!!
...
Zo'gut, master of magic is DEAD!!
  • NOTE: Walk an Anti-Magic'd Nec into Asche's room FIRST or the party is slay'd
  • NOTE: Asche is in a lava room, you will be forced into combat immediately after the fight
Asche is DEAD!!
...
Phantasma is DEAD!!
...
The Darkness is DEAD!!
...
Tier is DEAD!!
...
Fett the Protector is DEAD!!
  • go east
The Enchantress says 'I see you have made it this far, so you'
The Enchantress says 'must be worthy opponents.  I shall give'
The Enchantress says 'you a choice.  You appear to be very'
The Enchantress says 'powerful, so may help me and leave with'
The Enchantress says 'your lives, or i will fight and you will'
The Enchantress says 'die.  But it is up to you to decide.'
  • Kill Enchantress, quester must get last hit;
The Enchantress is DEAD!!
You feel rewarded in teaching your followers.
The Enchantress says 'You have defeated me in my own lair! How is that '
The Enchantress says 'possible?!?  '
The Enchantress sighs loudly.
The Enchantress says 'You may RETURN to your world with your lives this'
The Enchantress says 'time.  But beware... do not return, or you will'
The Enchantress says 'surely die a death most painful.'
Enchantress slumps over in defeat and disappears.
You hear The Enchantress's death cry.
You get everything from corpse of The Enchantress.
The Gods gives you 1 gold coins for corpse of The Enchantress.
 A battered Sword falls out onto the floor.
  • get sword
  • say return party gets transferred back too the rich man
You say 'return'
The mine operator, Portman says 'I see you have rid the mines of the beasts.
Go to the blacksmith to collect your reward.  Make sure you tell him that Portman sent you.'
  • find blacksmith
  • say portman sent me
You say 'portman sent me'
Mustaine says 'I see.  So have you come for your reward?'
  • say yes
You say 'yes'
Mustaine says 'Well, I can finish some armor for you if you bring '
Mustaine says 'me some metal from the mine.'
  • go back to rich man
  • say blacksmith
You say 'blacksmith'
The mine operator, Portman says 'If the blacksmith needs some metal, feel free'
The mine operator, Portman says 'to take anything that you can find in the mines.'
The mine operator, Portman says 'Just talk to the foreman before you take anything.'
  • find the foreman (he wanders around in the mine)
the mine foreman says 'You can use the divining rod to search for anything that you want.'
  • say divining rod
You say 'divining rod'
the mine foreman says 'I don't have time for your troubles.'
the mine foreman says 'Take this and figure it out on your own.'
The mine foreman drops A handbook on mining.
  • get handbook
  • look handbook
Handbook on Mining

Chapter One:  Using the Divining Rod
TAP the rod on the ground two times to begin its power flowing.
STAND the rod on the ground in an open area.
ACTIVATE the rod by reciting the magic words.
  • find the divining rod in the room you find the rod: quester types tap, then types stand, then activate
A large silver staff is lying on the ground.

>tap
>stand
>activate
The room begins to spin wildly as you recite the magic words.
You say 'aruim akia'
The rooms spins wildly and slows to a halt.
A small puddle of mercury forms at your feet.
The room slows to a halt.
  • get mercury
You get liquid mercury.
  • go to blacksmith
  • give mercury to blacksmith
> give merc black
You give liquid mercury to Mustaine.
The blacksmith turns his back to begin his work.

The blacksmith returns from his work.
Mustaine says 'This sure is some nice armor!'
Mustaine gives you Hardened mercury helmet.
Mustaine gives you Hardened mercury sash.
Mustaine gives you Hardened mercury ring.
Mustaine gives you Hardened mercury collar.
Mustaine gives you Hardened mercury bracer.
Mustaine says 'I have some more mercury left over, but Im going'
Mustaine says 'to need some powerful magic to mold it.'
  • say magic
You say 'magic'
Mustaine says 'Talk to the bishop.  He might know of something.'
  • say powerful magic
You say 'powerful magic'
Bishop Marshall says 'Yes, there is only one person who can possibly'
Bishop Marshall says 'help you.  There is a wise sage who makes his home'
Bishop Marshall says 'in the city somewhere.  Find him, he owes me a favor.'
  • find patrick in the mine, from mine entrance: dd10wnnee, pass door, e
  • say bishop
You say 'bishop'
Patrick, the wise says 'Ah yes, anything for an old friend.'
Patrick, the wise says 'What is it that you need?'
  • say magic
You say 'magic'
Patrick, the wise says 'I will need my old magic books to create something'
Patrick, the wise says 'that powerful.  Those bastards that are taking over'
Patrick, the wise says 'the mine stole my books from me.  You must get them'
Patrick, the wise says 'back before I can help you.'
  • go to mine entrance, then 2d, set recall there
  • kill mobs in the mine until you collect all 10 medals/medallions
    • 12w2ne - A Book of Trickery and Illusion on She-Wolf
    • 10w - Water on Crawler *
    • 6w - Healing on Troglodyte
    • esns - Earthen Magic on She-wolf *
    • e5n - Mind on Miner*
    • 12w2ne - Alchemy on She-wolf
    • 10w - Electricity on Crawler
    • 6w - Sorcery on troglodyte
    • esns - Fire magic on She-wolf *
    • e5n Wind on She-Wolf *
  • return to patrick with all 10 medallions


  • patrick says 'i see you have all ten medallions. i need the five most important magics to harness this energy'
  • give 5 magics to patrick (figure out which ones he wants) (he gives them back if its the wrong one)
  • patrick drops a sphere of magical energy
  • get sphere
  • give sphere to blacksmith The blacksmith leaves to his shop
The blacksmith returns from his work carrying more armor.
blacksmith drops items (auto engrave mana items)