QUEST:Hardened mercury equipment quest
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Information
- Area: Hirudinia
- Quest level: 94/95
Rewards
the Illuminatus is type light, extra flags glow hum magic anti-evil. Weight is 5, value is 20000, level is 95. Affects hp by 75. Affects mana by 150. Affects intelligence by 5. Wear locations: Hold. hardened mercury leggings is type armor, extra flags hum magic anti-evil anti-neutral. Weight is 5, value is 350000, level is 94. Armor class is 14. Affects mana by 175. Wear locations: Legs. hardened mercury band is type armor, extra flags hum magic anti-evil anti-neutral. Weight is 3, value is 350000, level is 94. Armor class is 10. Affects mana by 180. Affects hp by 45. Wear locations: Wrist. enchantress' Great Sword is type weapon, extra flags magic anti-evil. Weight is 3, value is 500, level is 94. Damage is 1d1. Affects armor class by -15. Affects intelligence by 3. Affects hp by 75. Wear locations: Wield. hardened mercury ring is type armor, extra flags invis magic anti-evil anti-neutral. Weight is 8, value is 350000, level is 95. Armor class is 20. Affects hit roll by -5. Affects hp by 75. Affects damage roll by -9. Wear locations: Fingers. hardened mercury collar is type armor, extra flags invis magic anti-evil anti-neutral. Weight is 4, value is 350000, level is 95. Armor class is 20. Affects damage roll by -9. Affects hp by 75. Affects hit roll by -5. Wear locations: Neck. hardened mercury helmet is type armor, extra flags invis magic anti-evil anti-neutral. Weight is 8, value is 350000, level is 95. Armor class is 20. Affects intelligence by 2. Affects damage roll by -10. Affects hp by 75. Wear locations: Head. hardened mercury sash is type armor, extra flags invis magic anti-evil anti-neutral. Weight is 8, value is 350000, level is 95. Armor class is 20. Affects damage roll by -10. Affects dexterity by 2. Affects hp by 75. Wear locations: About Waist. hardened mercury bracer is type armor, extra flags invis magic anti-evil anti-neutral. Weight is 5, value is 350000, level is 95. Armor class is 20. Affects damage roll by -10. Affects hp by 75. Affects dexterity by 2. Wear locations: Wrist.
Walkthrough
1. Find Bishop Marshall Bishop Marshall says 'our city is in grave danger. a vile and evil creature is sapping the mines of the powerful magic that we live on' bishop marshall says 'will you help us?' 2. say yes Bishop marshall says 'it is a long journey though the mines. talk to the owner of the mines before you leave. tell him why you are here 3. find the rich man 4. say i am here to help Rich man says 'my mine has been overtaken by evil beasts. please destroy them and there will be a reward ' 5. n 2w 2d (to entrance of mine) 6. e;6s;2w;s;3e;2s;w;n;2w;5d;s;e (brings you 1 north of Fafara). 7. kill Fafara. 8. go to the next room and kill Zo'Gut 9. rcast Asche from the lava room and kill it. (if the party walks into the lava room, they will die) the party will be transfered to the next room. 10. kill Phantasma 11. go the next room, kill The Darkness. party will be transfered to the next room 12. kill Tier, then party is transfered to the next room 13. kill Fett 14. walk into next room Enchantress says 'you will never defeat me' when enchantress dies, she drops the enchantess's great sword (get sword) quester must get last hit!!!! 15. say return party gets transferred back too the rich man rich man says 'i see you have rid the mines of the beasts. go to the blacksmith to collect your reward' 16. find blacksmith 17. say portman sent me blacksmith says 'i can finish some armor for you if you bring me some metal from the mine' 18. go back to rich man 19. say blacksmith rich man says 'if the blacksmith needs some metal, feel free to take anything that you can find in the mines. just talk to the foreman before you take anything' 20. find the foreman (he wanders around in the mine) foreman says 'you can use the rod to dig up anything that you want' 21. say divining rod foreman says i don't have time for your troubles. take this and figure it out on your own' foreman drops a handbook on mining 22. get handbook 23. look handbook 24. find the divining rod in the room you find the rod: quester types tap, then types stand, then activate 25. get mercury 26. go to blacksmith 27. give mercury to blacksmith The blacksmith leaves into his shop. The blacksmith returns from his work. blacksmith says 'this sure is some nice armor' blacksmith drops items (ac/hp items) blacksmith says 'i have some more mercury left over, but i'm going to need some powerful magic to mold it' 28. say magic blacksmith says 'talk to the bishop. he might know of something' 29. say powerful magic bishop marshall says 'yes, there is only one person who can possibly help you' bishop marshall says 'there is a wise sage who makes his home in the city somewhere' bishop marshall says 'find him, he owes me a favor' 30. find patrick in the mine from fountain: w w d d 10w n n e e, pass door, e 31. say bishop patrick says 'yes, i think i can help you' patrick says 'what is it that you need?' 32. say magic patrick says 'i will need the medallions of magic to create something that powerful' 33. group kills mobs in the mine until you collect all 10 medals/medallions 12w 2n e A Book of Trickery and Illusion on She-Wolf 10w-Water on Crawler * 6w Healing on Troglodyte e s n s Earthen Magic on She-wolf * e 5n Mind on Miner* 12w 2n e Alchemy on She-wolf 10w Electricity on Crawler 6w Sorcery on troglodyte e s n s Fire magic on She-wolf * e 5n Wind on She-Wolf * 34. return to patrick with all 10 medallions patrick says 'i see you have all ten medallions. i need the five most important magics to harness this energy' 35. give 5 magics to patrick (figure out which ones he wants) (he gives them back if its the wrong one) patrick drops a sphere of magical energy 36. get sphere 37. give sphere to blacksmith The blacksmith leaves to his shop The blacksmith returns from his work carrying more armor. blacksmith drops items (auto engrave mana items) thus ends the quest.