QUEST:Wonderland equipment quest

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Equipment: Wonderland Equipment
Area: Wonderland
Quest Level: 75
Notes:

    * In order to get this eq in the most efficient manner, you will need someone to invis the party. Invis the party after every fight. You will also need detect invis to pick up the equipment.

Directions to start of quest:

    * N/A

Walkthru:

Go to the first intersection, then travel East. Kill the Mad Hatter (he is aggro) to get his tophat (he may have wandered from this location... use a Ranger with Track to help you find him). Continue with the directions, traveling east will lead you to the gate. Beware! The gate has many aggro guards there... as long as you are invisible you will be safe... but if the Mad Hatter is there... he will attack you and cause a blood bath with you as the main event when the Guards join in! If you have a rogue in the party, have the rogue pick the gate, otherwise you will want to use pass door. Remember to invis the party after every fight.

Head north through the gate. Go east, north, north, north, north, west, west. This will bring you to the tower, inside the tower you will find the rest of the mobs you need to kill to get the rest of the wonderland eq.

The Joker will be in the second room from the bottom, he's pretty tough compared to the queen and the jack who can be found up and to the west of him. The king will be to the east, and is guarded by two high level guards, sleep them if you can, but it may be impossible.

After you've killed the Mad Hatter, the Joker, the King, the Queen, and the Jack, you (hopefully) will have gotten all the pieces of equipment. To leave the area you can rift, recall, go home, or walk out by going to the base of the tower and going west, west, south, and east.
Item list:
	

a black tophat (Mad Hatter)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 5000000, level is 75.
Armor class is 15.
Affects wisdom by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: Head.

a mood ring (???)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 2000000, level is 75.
Armor class is 15.
Affects dexterity by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: Finger.

a pair of blood-red gauntlets (Queen)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 2000000, level is 75.
Armor class is 15.
Affects constitution by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: Hands.

a pair of blood-red sleeves (???)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 2000000, level is 75.
Armor class is 15.
Affects strength by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: Arms.

a pair of blood-red boots (Queen)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 2000000, level is 75.
Armor class is 15.
Affects dexterity by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: Feet.

a paisley tunic (King)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 2000000, level is 75.
Armor class is 15.
Affects strength by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: Body.

a blood-red belt (Jack)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 2000000, level is 75.
Armor class is 15.
Affects dexterity by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: Waist.

a pair of harlequin leggings (Jack)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 2000000, level is 75.
Armor class is 15.
Affects intelligence by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: Legs.

a blood-red shield (King)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 2000000, level is 75.
Armor class is 15.
Affects intelligence by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: Shield.

a blood-red bracer (???)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 2000000, level is 75.
Armor class is 15.
Affects constitution by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: Wrist.

a blood-red robe (Queen)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 2000000, level is 75.
Armor class is 15.
Affects wisdom by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: About.

a cloak of cards (Joker)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 2000000, level is 75.
Armor class is 15.
Affects constitution by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: Neck.

cane of the joker (Joker)
type armor, extra flags glow hum invis magic anti-evil anti-neutral.
Weight is 10, value is 5000000, level is 75.
Armor class is 15.
Affects wisdom by 2.
Affects hit roll by 3.
Affects damage roll by 5.
Wear locations: Carry only.
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