Difference between revisions of "QUEST:Hardened mercury equipment quest"

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== Information ==
 
== Information ==
* Area: [[AREA:Hirudinia|Hirudinia]]
 
* Quest level: 94/95
 
== Rewards ==
 
<pre>
 
the Illuminatus is type light, extra flags glow hum magic anti-evil.
 
Weight is 5, value is 20000, level is 95.
 
Affects hp by 75.
 
Affects mana by 150.
 
Affects intelligence by 5.
 
Wear locations: Hold.
 
  
hardened mercury leggings is type armor, extra flags hum magic anti-evil
+
{{quest_area|Hirudinia}}
anti-neutral.
+
{{quest_level|94/95}}
Weight is 5, value is 350000, level is 94.
+
Armor class is 14.
+
Affects mana by 175.
+
Wear locations: Legs.
+
  
hardened mercury band is type armor, extra flags hum magic anti-evil
+
* Notes:
anti-neutral.
+
** By doing this quest you will not be able to do the {{quest|Black diamond/Vermillion equipment quest}}
Weight is 3, value is 350000, level is 94.
+
** Need [[detects]] and pass door
Armor class is 10.
+
Affects mana by 180.
+
Affects hp by 45.
+
Wear locations: Wrist.
+
  
enchantress' Great Sword is type weapon, extra flags magic anti-evil.
+
== Rewards ==
Weight is 3, value is 500, level is 94.
+
Damage is 1d1.
+
Affects armor class by -15.
+
Affects intelligence by 3.
+
Affects hp by 75.
+
Wear locations: Wield.
+
  
hardened mercury ring is type armor, extra flags invis magic anti-evil
+
=== Mana ===
anti-neutral.
+
Weight is 8, value is 350000, level is 95.
+
Armor class is 20.
+
Affects hit roll by -5.
+
Affects hp by 75.
+
Affects damage roll by -9.
+
Wear locations: Fingers.
+
  
hardened mercury collar is type armor, extra flags invis magic anti-evil
+
* {{eq|The Illuminatus}} - Level 95, light, +150 MANA, +75HP, +5 INT, anti-evil
anti-neutral.
+
* {{eq|Hardened mercury leggings}} - Level 94, legs, +175 MANA, good
Weight is 4, value is 350000, level is 95.
+
* {{eq|Hardened mercury band}} - Level 94, wrist, +180 MANA, +45 HP, good
Armor class is 20.
+
Affects damage roll by -9.
+
Affects hp by 75.
+
Affects hit roll by -5.
+
Wear locations: Neck.
+
  
hardened mercury helmet is type armor, extra flags invis magic anti-evil
+
=== Armor ===
anti-neutral.
+
Weight is 8, value is 350000, level is 95.
+
Armor class is 20.
+
Affects intelligence by 2.
+
Affects damage roll by -10.
+
Affects hp by 75.
+
Wear locations: Head.
+
  
hardened mercury sash is type armor, extra flags invis magic anti-evil
+
* {{eq|Hardened mercury bracer}} - Level 95, wrist, 20 AC, +75 HP, +2 DEX. -10 DAM, anti-evil
anti-neutral.
+
* {{eq|Hardened mercury ring}} - Level 95, fingers, 20 AC, +75 HP, -5 HIT, -9 DAM, anti-evil anti-neutral
Weight is 8, value is 350000, level is 95.
+
* {{eq|Hardened mercury collar}} - Level 95, neck, 20 AC, +75 HP, -5 HIT, -9 DAM, anti-evil anti-neutral
Armor class is 20.
+
* {{eq|Hardened mercury helmet}} - Level 95, head, 20 AC, +75 HP, +2 INT, -10 DAM, anti-evil anti-neutral
Affects damage roll by -10.
+
* {{eq|Hardened mercury sash}} - Level 95, about, waist, 20 AC, +75 HP, +2 DEX. -10 DAM, anti-evil anti-neutral
Affects dexterity by 2.
+
* {{eq|The Great Sword}} - Level 94, weapon, 1d1, AC BY -15, +75 HP, +3 INT, anti-evil noremove
Affects hp by 75.
+
Wear locations: About Waist.
+
  
hardened mercury bracer is type armor, extra flags invis magic anti-evil
 
anti-neutral.
 
Weight is 5, value is 350000, level is 95.
 
Armor class is 20.
 
Affects damage roll by -10.
 
Affects hp by 75.
 
Affects dexterity by 2.
 
Wear locations: Wrist.
 
</pre>
 
 
== Walkthrough ==
 
== Walkthrough ==
* visit the Bishop in the Golden Dome
+
 
 +
* visit {{mob|Bishop Marshall}} in the Golden Dome
 +
 
 
<pre>
 
<pre>
 
(White Aura) A bishop of Chaos awaits your journey.
 
(White Aura) A bishop of Chaos awaits your journey.
Line 89: Line 37:
 
Bishop Marshall says 'Will you help us?'
 
Bishop Marshall says 'Will you help us?'
 
</pre>
 
</pre>
 +
 
* say yes
 
* say yes
 +
 
<pre>
 
<pre>
 
You say 'yes'
 
You say 'yes'
Line 96: Line 46:
 
Bishop Marshall says 'Tell him why you are here.'
 
Bishop Marshall says 'Tell him why you are here.'
 
</pre>
 
</pre>
* go: sssswws
+
 
 +
* go: 4 s;2 w;s
 
* say I am here to help
 
* say I am here to help
 +
 
<pre>
 
<pre>
 
You say 'I am here to help'
 
You say 'I am here to help'
Line 104: Line 56:
 
be a reward.'
 
be a reward.'
 
</pre>
 
</pre>
 +
 
* go down into the mines
 
* go down into the mines
* from the entrance to the mines go: ddwnwwwswnwwnwssssswwseeesswnwwdddddse
+
* from the entrance to the mines go: 2 d;w;n;3 w;s;w;n;2 w;n;w;5 s;2 w;s;3 e;2 s;w;n;2 w;5 d;s;e
* easiest (safest) is to rcast these mobs (and use a large group)
+
 
* NOTE: RCAST NO LONGER WORKS
+
 
<pre>
 
<pre>
 
...
 
...
Line 115: Line 67:
 
</pre>
 
</pre>
 
* NOTE: Walk an Anti-Magic'd Nec into Asche's room FIRST or the party is slay'd
 
* NOTE: Walk an Anti-Magic'd Nec into Asche's room FIRST or the party is slay'd
* NOTE: Asche is in a lava room, you will be forced into combat immediately after the fight
+
* NOTE: Asche is in a lava room, you will be forced into another combat immediately after the fight
 
<pre>
 
<pre>
 
Asche is DEAD!!
 
Asche is DEAD!!
Line 127: Line 79:
 
Fett the Protector is DEAD!!
 
Fett the Protector is DEAD!!
 
</pre>
 
</pre>
 +
 
* go east
 
* go east
 +
 
<pre>
 
<pre>
 
The Enchantress says 'I see you have made it this far, so you'
 
The Enchantress says 'I see you have made it this far, so you'
Line 136: Line 90:
 
The Enchantress says 'die.  But it is up to you to decide.'
 
The Enchantress says 'die.  But it is up to you to decide.'
 
</pre>
 
</pre>
* Kill Enchantress, quester must get last hit;
+
 
 +
* Kill {{mob|The Enchantress}}, quester must get last hit;
 +
 
 
<pre>
 
<pre>
 
The Enchantress is DEAD!!
 
The Enchantress is DEAD!!
Line 152: Line 108:
 
  A battered Sword falls out onto the floor.
 
  A battered Sword falls out onto the floor.
 
</pre>
 
</pre>
* get sword
+
 
* say return party gets transferred back too the rich man
+
* get {{eq|a battered Sword}}
 +
* say return
 +
* party gets transferred back too the rich man
 +
 
 
<pre>
 
<pre>
 
You say 'return'
 
You say 'return'
Line 159: Line 118:
 
Go to the blacksmith to collect your reward.  Make sure you tell him that Portman sent you.'
 
Go to the blacksmith to collect your reward.  Make sure you tell him that Portman sent you.'
 
</pre>
 
</pre>
* find blacksmith
+
 
 +
* find {{mob|Mustaine}}, the blacksmith
 
* say portman sent me
 
* say portman sent me
 +
 
<pre>
 
<pre>
 
You say 'portman sent me'
 
You say 'portman sent me'
 
Mustaine says 'I see.  So have you come for your reward?'
 
Mustaine says 'I see.  So have you come for your reward?'
 
</pre>
 
</pre>
 +
 
* say yes
 
* say yes
 +
 
<pre>
 
<pre>
 
You say 'yes'
 
You say 'yes'
Line 171: Line 134:
 
Mustaine says 'me some metal from the mine.'
 
Mustaine says 'me some metal from the mine.'
 
</pre>
 
</pre>
* go back to rich man
+
 
 +
* go back to {{mob|The mine operator, Portman}} (rich man)
 
* say blacksmith
 
* say blacksmith
 +
 
<pre>
 
<pre>
 
You say 'blacksmith'
 
You say 'blacksmith'
Line 179: Line 144:
 
The mine operator, Portman says 'Just talk to the foreman before you take anything.'
 
The mine operator, Portman says 'Just talk to the foreman before you take anything.'
 
</pre>
 
</pre>
* find the foreman (he wanders around in the mine)
+
 
 +
* find {{mob|the mine foreman}} in the mine
 +
 
 
<pre>
 
<pre>
 
the mine foreman says 'You can use the divining rod to search for anything that you want.'
 
the mine foreman says 'You can use the divining rod to search for anything that you want.'
 
</pre>
 
</pre>
 +
 
* say divining rod
 
* say divining rod
 +
 
<pre>
 
<pre>
 
You say 'divining rod'
 
You say 'divining rod'
Line 190: Line 159:
 
The mine foreman drops A handbook on mining.
 
The mine foreman drops A handbook on mining.
 
</pre>
 
</pre>
 +
 
* get handbook
 
* get handbook
 
* look handbook
 
* look handbook
 +
 
<pre>
 
<pre>
 
Handbook on Mining
 
Handbook on Mining
Line 200: Line 171:
 
ACTIVATE the rod by reciting the magic words.
 
ACTIVATE the rod by reciting the magic words.
 
</pre>
 
</pre>
* find the divining rod in the room you find the rod: quester types tap, then types stand, then activate
+
 
 +
* find {{treasure|a magnetic divining rod}}
 +
* in the same room type:
 +
** tap
 +
** stand
 +
** activate
 +
 
 
<pre>
 
<pre>
 
A large silver staff is lying on the ground.
 
A large silver staff is lying on the ground.
Line 212: Line 189:
 
A small puddle of mercury forms at your feet.
 
A small puddle of mercury forms at your feet.
 
The room slows to a halt.
 
The room slows to a halt.
<pre>
+
</pre>
 +
 
 
* get mercury
 
* get mercury
 +
 
<pre>
 
<pre>
 
You get liquid mercury.
 
You get liquid mercury.
 
</pre>
 
</pre>
* go to blacksmith
+
 
* give mercury to blacksmith
+
* go to {{mob|Mustaine}}, the blacksmith
 +
* give {{trash|liquid mercury}} to blacksmith
 
<pre>
 
<pre>
The blacksmith leaves into his shop.
+
> give mercury black
 +
You give liquid mercury to Mustaine.
 +
The blacksmith turns his back to begin his work.
 +
 
 
The blacksmith returns from his work.
 
The blacksmith returns from his work.
blacksmith says 'this sure is some nice armor'
+
Mustaine says 'This sure is some nice armor!'
blacksmith drops items (ac/hp items)
+
Mustaine gives you Hardened mercury helmet.
blacksmith says 'i have some more mercury left over, but i'm going to need some powerful magic to mold it'
+
Mustaine gives you Hardened mercury sash.
 +
Mustaine gives you Hardened mercury ring.
 +
Mustaine gives you Hardened mercury collar.
 +
Mustaine gives you Hardened mercury bracer.
 +
Mustaine says 'I have some more mercury left over, but Im going'
 +
Mustaine says 'to need some powerful magic to mold it.'
 
</pre>
 
</pre>
 +
 
* say magic
 
* say magic
* blacksmith says 'talk to the bishop. he might know of something'
+
 
 +
<pre>
 +
You say 'magic'
 +
Mustaine says 'Talk to the bishop. He might know of something.'
 +
</pre>
 +
 
 +
* Go to {{mob|Bishop Marshall}}
 
* say powerful magic
 
* say powerful magic
 +
 
<pre>
 
<pre>
bishop marshall says 'yes, there is only one person who can possibly help you'
+
You say 'powerful magic'
bishop marshall says 'there is a wise sage who makes his home in the city somewhere'
+
Bishop Marshall says 'Yes, there is only one person who can possibly'
bishop marshall says 'find him, he owes me a favor'
+
Bishop Marshall says 'help you.  There is a wise sage who makes his home'
 +
Bishop Marshall says 'in the city somewhere.  Find him, he owes me a favor.'
 
</pre>
 
</pre>
* find patrick in the mine
+
 
* from fountain: w w d d 10w n n e e, pass door, e
+
* find {{mob|Patrick, the wise}} in the mine, from mine entrance: 2 d;10 w;2 n;2 e;pass door;e
 
* say bishop
 
* say bishop
 +
 
<pre>
 
<pre>
patrick says 'yes, i think i can help you'
+
You say 'bishop'
patrick says 'what is it that you need?'
+
Patrick, the wise says 'Ah yes, anything for an old friend.'
 +
Patrick, the wise says 'What is it that you need?'
 
</pre>
 
</pre>
 +
 
* say magic
 
* say magic
* patrick says 'i will need the medallions of magic to create something that powerful'
+
 
* group kills mobs in the mine until you collect all 10 medals/medallions
+
* 12w 2n e A Book of Trickery and Illusion on She-Wolf
+
* 10w-Water on Crawler *
+
* 6w Healing on Troglodyte
+
* e s n s Earthen Magic on She-wolf *
+
* e 5n Mind on Miner*
+
* 12w 2n e Alchemy on She-wolf
+
* 10w Electricity on Crawler
+
* 6w Sorcery on troglodyte
+
* e s n s Fire magic on She-wolf *
+
* e 5n Wind on She-Wolf *
+
* return to patrick with all 10 medallions
+
* patrick says 'i see you have all ten medallions. i need the five most important magics to harness this energy'
+
* give 5 magics to patrick (figure out which ones he wants) (he gives them back if its the wrong one)
+
* patrick drops a sphere of magical energy
+
* get sphere
+
* give sphere to blacksmith The blacksmith leaves to his shop
+
 
<pre>
 
<pre>
 +
You say 'magic'
 +
Patrick, the wise says 'I will need my old magic books to create something'
 +
Patrick, the wise says 'that powerful.  Those bastards that are taking over'
 +
Patrick, the wise says 'the mine stole my books from me.  You must get them'
 +
Patrick, the wise says 'back before I can help you.'
 +
</pre>
 +
 +
* go to mine entrance, then 2d, set recall there
 +
* kill mobs in the mine until you collect all 10 books
 +
** 12w2ne - {{scroll|A Book of Trickery and Illusion}} on She-Wolf
 +
** 10w - {{scroll|A book of Water magic}} on Crawler
 +
** 6w - {{scroll|A book of Healing}} on {{mob|A troglodyte}}
 +
** esns - {{scroll|A book of Earthen magic}} on {{mob|A she-wolf}}
 +
** e5n - {{scroll|A book of the Mind}} on She-wolf
 +
** 12w2ne - {{scroll|A book of Alchemy}} on She-wolf
 +
** 10w - {{scroll|A book of Electricity}} on Crawler
 +
** 6w - {{scroll|A book of Sorcery}} on troglodyte
 +
** esns - {{scroll|A book of Fire magic}} on She-wolf
 +
** e5n - {{scroll|A book of Wind}} on She-Wolf
 +
 +
* return to {{mob|Patrick, the wise}} with all 10 books
 +
 +
<pre>
 +
Patrick, the wise says 'I see you have found some magic books.  I only need'
 +
Patrick, the wise says 'the books that are mine to be able to harness this'
 +
Patrick, the wise says 'great magical energy.'
 +
 +
You give A book of Water magic to Patrick, the wise.
 +
Patrick, the wise says 'That's one.  Now the next?'
 +
 +
You give A book of Earthen magic to Patrick, the wise.
 +
Patrick, the wise says 'That's two.  Now the next?'
 +
 +
You give A book of the Mind to Patrick, the wise.
 +
Patrick, the wise says 'That's three.  Now the next?'
 +
 +
You give A book of Fire magic to Patrick, the wise.
 +
Patrick, the wise says 'That's four.  Now the last?'
 +
 +
You give A book of Wind to Patrick, the wise.
 +
Patrick, the wise gives you A sphere of magical energy.
 +
</pre>
 +
 +
* give sphere to blacksmith
 +
 +
<pre>
 +
You give A sphere of magical energy to Mustaine.
 +
The blacksmith turns his back to begin his work.
 +
 
The blacksmith returns from his work carrying more armor.
 
The blacksmith returns from his work carrying more armor.
blacksmith drops items (auto engrave mana items)
+
Mustaine drops The Illuminatus.
 +
Mustaine drops Hardened mercury leggings.
 +
Mustaine drops Hardened mercury band.
 
</pre>
 
</pre>
 +
 +
* give battered sword to blacksmith
 +
 +
<pre>
 +
You give a battered Sword to Burton.
 +
Armorer skillfully reconstructs that old battered sword.
 +
Burton says 'Its mine now!'
 +
Armorer cackles insanely. MUHAHAHAHA!
 +
Burton says 'You want it? '
 +
Burton says 'You gotta pay me for it!'
 +
Burton grins evilly.
 +
#Ref [Lv Price ] Item
 +
#321 [94 4950000 ] The Great Sword.
 +
#993 [85  465000 ] A hirudine robe.
 +
#769 [85  495000 ] A pair of hirudine sleeves.
 +
#132 [85  465000 ] Hirudine leggings.
 +
</pre>
 +
 
[[Category:Quests]]
 
[[Category:Quests]]
 
[[Category:Hirudinia quests]]
 
[[Category:Hirudinia quests]]

Latest revision as of 22:08, 18 October 2019

Information

Rewards

Mana

Armor

Walkthrough

(White Aura) A bishop of Chaos awaits your journey.
Bishop Marshall says 'Our city is in grave danger.  A vile and evil'
Bishop Marshall says 'creature is sapping the mines of the powerful'
Bishop Marshall says 'magic that we live on and give to the great '
Bishop Marshall says 'Lord Chaos.'
Bishop Marshall says 'Will you help us?'
  • say yes
You say 'yes'
Bishop Marshall says 'It is a long journey though the mines.'
Bishop Marshall says 'Talk to the owner of the mines before you leave.'
Bishop Marshall says 'Tell him why you are here.'
  • go: 4 s;2 w;s
  • say I am here to help
You say 'I am here to help'
The mine operator, Portman says 'My mine has been overtaken by evil beasts.'
The mine operator, Portman says 'Please destroy them and there will
be a reward.'
  • go down into the mines
  • from the entrance to the mines go: 2 d;w;n;3 w;s;w;n;2 w;n;w;5 s;2 w;s;3 e;2 s;w;n;2 w;5 d;s;e
...
Fafara is DEAD!!
...
Zo'gut, master of magic is DEAD!!
  • NOTE: Walk an Anti-Magic'd Nec into Asche's room FIRST or the party is slay'd
  • NOTE: Asche is in a lava room, you will be forced into another combat immediately after the fight
Asche is DEAD!!
...
Phantasma is DEAD!!
...
The Darkness is DEAD!!
...
Tier is DEAD!!
...
Fett the Protector is DEAD!!
  • go east
The Enchantress says 'I see you have made it this far, so you'
The Enchantress says 'must be worthy opponents.  I shall give'
The Enchantress says 'you a choice.  You appear to be very'
The Enchantress says 'powerful, so may help me and leave with'
The Enchantress says 'your lives, or i will fight and you will'
The Enchantress says 'die.  But it is up to you to decide.'
The Enchantress is DEAD!!
You feel rewarded in teaching your followers.
The Enchantress says 'You have defeated me in my own lair! How is that '
The Enchantress says 'possible?!?  '
The Enchantress sighs loudly.
The Enchantress says 'You may RETURN to your world with your lives this'
The Enchantress says 'time.  But beware... do not return, or you will'
The Enchantress says 'surely die a death most painful.'
Enchantress slumps over in defeat and disappears.
You hear The Enchantress's death cry.
You get everything from corpse of The Enchantress.
The Gods gives you 1 gold coins for corpse of The Enchantress.
 A battered Sword falls out onto the floor.
You say 'return'
The mine operator, Portman says 'I see you have rid the mines of the beasts.
Go to the blacksmith to collect your reward.  Make sure you tell him that Portman sent you.'
  • find Mustaine, the blacksmith
  • say portman sent me
You say 'portman sent me'
Mustaine says 'I see.  So have you come for your reward?'
  • say yes
You say 'yes'
Mustaine says 'Well, I can finish some armor for you if you bring '
Mustaine says 'me some metal from the mine.'
You say 'blacksmith'
The mine operator, Portman says 'If the blacksmith needs some metal, feel free'
The mine operator, Portman says 'to take anything that you can find in the mines.'
The mine operator, Portman says 'Just talk to the foreman before you take anything.'
the mine foreman says 'You can use the divining rod to search for anything that you want.'
  • say divining rod
You say 'divining rod'
the mine foreman says 'I don't have time for your troubles.'
the mine foreman says 'Take this and figure it out on your own.'
The mine foreman drops A handbook on mining.
  • get handbook
  • look handbook
Handbook on Mining

Chapter One:  Using the Divining Rod
TAP the rod on the ground two times to begin its power flowing.
STAND the rod on the ground in an open area.
ACTIVATE the rod by reciting the magic words.
A large silver staff is lying on the ground.

>tap
>stand
>activate
The room begins to spin wildly as you recite the magic words.
You say 'aruim akia'
The rooms spins wildly and slows to a halt.
A small puddle of mercury forms at your feet.
The room slows to a halt.
  • get mercury
You get liquid mercury.
> give mercury black
You give liquid mercury to Mustaine.
The blacksmith turns his back to begin his work.

The blacksmith returns from his work.
Mustaine says 'This sure is some nice armor!'
Mustaine gives you Hardened mercury helmet.
Mustaine gives you Hardened mercury sash.
Mustaine gives you Hardened mercury ring.
Mustaine gives you Hardened mercury collar.
Mustaine gives you Hardened mercury bracer.
Mustaine says 'I have some more mercury left over, but Im going'
Mustaine says 'to need some powerful magic to mold it.'
  • say magic
You say 'magic'
Mustaine says 'Talk to the bishop.  He might know of something.'
You say 'powerful magic'
Bishop Marshall says 'Yes, there is only one person who can possibly'
Bishop Marshall says 'help you.  There is a wise sage who makes his home'
Bishop Marshall says 'in the city somewhere.  Find him, he owes me a favor.'
  • find Patrick, the wise in the mine, from mine entrance: 2 d;10 w;2 n;2 e;pass door;e
  • say bishop
You say 'bishop'
Patrick, the wise says 'Ah yes, anything for an old friend.'
Patrick, the wise says 'What is it that you need?'
  • say magic
You say 'magic'
Patrick, the wise says 'I will need my old magic books to create something'
Patrick, the wise says 'that powerful.  Those bastards that are taking over'
Patrick, the wise says 'the mine stole my books from me.  You must get them'
Patrick, the wise says 'back before I can help you.'
Patrick, the wise says 'I see you have found some magic books.  I only need'
Patrick, the wise says 'the books that are mine to be able to harness this'
Patrick, the wise says 'great magical energy.'

You give A book of Water magic to Patrick, the wise.
Patrick, the wise says 'That's one.  Now the next?'

You give A book of Earthen magic to Patrick, the wise.
Patrick, the wise says 'That's two.  Now the next?'

You give A book of the Mind to Patrick, the wise.
Patrick, the wise says 'That's three.  Now the next?'

You give A book of Fire magic to Patrick, the wise.
Patrick, the wise says 'That's four.  Now the last?'

You give A book of Wind to Patrick, the wise.
Patrick, the wise gives you A sphere of magical energy.
  • give sphere to blacksmith
You give A sphere of magical energy to Mustaine.
The blacksmith turns his back to begin his work.

The blacksmith returns from his work carrying more armor.
Mustaine drops The Illuminatus.
Mustaine drops Hardened mercury leggings.
Mustaine drops Hardened mercury band.
  • give battered sword to blacksmith
You give a battered Sword to Burton.
Armorer skillfully reconstructs that old battered sword.
Burton says 'Its mine now!'
Armorer cackles insanely. MUHAHAHAHA!
Burton says 'You want it? '
Burton says 'You gotta pay me for it!'
Burton grins evilly.
#Ref [Lv Price ] Item
#321 [94 4950000 ] The Great Sword.
#993 [85  465000 ] A hirudine robe.
#769 [85  495000 ] A pair of hirudine sleeves.
#132 [85  465000 ] Hirudine leggings.