Difference between revisions of "QUEST:Neptune equipment quest"

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{{todo}}
 
{{todo}}
 +
 
== Information ==
 
== Information ==
 +
 
* Area: {{area|Neptune's Garden}}
 
* Area: {{area|Neptune's Garden}}
 
* Quest level: 94
 
* Quest level: 94
 
* Notes:
 
* Notes:
 
** {{race|Ogre}} and {{class|Elementalist}} are needed
 
** {{race|Ogre}} and {{class|Elementalist}} are needed
 +
 
== Rewards ==
 
== Rewards ==
 +
 
=== Damage equipment ===
 
=== Damage equipment ===
 +
 
* {{eq|oceanic Boots}} - Level 94, feet, +8 DAM, +10 HIT, -180 MANA
 
* {{eq|oceanic Boots}} - Level 94, feet, +8 DAM, +10 HIT, -180 MANA
 +
* {{eq|the Continental Band}} - Level 94, about, +9 DAM, +7 HIT, -100 MANA
 +
* {{eq|the Ring of the Seas}} - Level 94, fingers, +7 DAM, +10 HIT, -180 MANA
 +
 
=== Armor equipment ===
 
=== Armor equipment ===
 +
 
* {{eq|the Crystal Slippers}} - Level 94, feet, 24 AC, -8 DAM, -8 HIT, -80 MANA
 
* {{eq|the Crystal Slippers}} - Level 94, feet, 24 AC, -8 DAM, -8 HIT, -80 MANA
== ToDo ==
+
* {{eq|the Mirror Band}} - Level 94, about, 24 AC, -8 DAM, -8 HIT, -80 MANA
<pre>
+
* {{eq|the Ring of Mirrors}} - Level 94, fingers, 24 AC, -8 DAM, -8 HIT, -80 MANA
neptune's boots is type armor, extra flags magic.
+
Weight is 5, value is 5000000, level is 94.
+
Armor class is 16.
+
Affects mana by 100.
+
Affects intelligence by 1.
+
Affects constitution by 1.
+
Wear locations: Feet.
+
  
neptune's armbands is type armor, extra flags magic.
+
=== Mana equipment ===
Weight is 5, value is 5000000, level is 94.
+
Armor class is 12.
+
Affects mana by 180.
+
Affects intelligence by 1.
+
Affects constitution by 1.
+
Wear locations: Arms.
+
  
neptune's leggings is type armor, extra flags magic.
+
* {{eq|neptune's armbands}} - Level 94, arms, +180 MANA, +1 CON, +1 INT
Weight is 5, value is 5000000, level is 94.
+
* {{eq|neptune's leggings}} - Level 94, legs, +100 MANA, +1 CON, +1 INT
Armor class is 16.
+
* {{eq|neptune's boots}} - Level 94, legs, +100 MANA, +1 CON, +1 INT
Affects mana by 100.
+
* {{eq|the Holy Ring of the Abyss}} - Level 94, fingers, +100 MANA, +1 CON, +1 INT
Affects intelligence by 1.
+
* {{eq|the Holy Sash of the Seas}} - Level 94, about, +180 MANA, +1 CON, +1 INT
Affects constitution by 1.
+
Wear locations: Legs.
+
  
the Holy Sash of the Seas is type armor, extra flags magic.
+
=== Other ===
Weight is 5, value is 5000000, level is 94.
+
Armor class is 12.
+
Affects mana by 180.
+
Affects intelligence by 1.
+
Affects constitution by 1.
+
Wear locations: About.
+
  
the Holy Ring of the Abyss is type armor, extra flags magic.
+
* {{weapon|the Continental longbow}} - Level 89, 7d10, shoots {{ammunition|a stone arrow}}
Weight is 5, value is 5000000, level is 94.
+
* {{container|an aragonite music box}} - Level 94 container
Armor class is 16.
+
* {{eq|a finely woven fishing net}}
Affects mana by 100.
+
* {{eq|a starfish broach}}
Affects intelligence by 1.
+
* {{weapon|a turquoise and silver key}}
Affects constitution by 1.
+
Wear locations: Fingers.
+
  
the Continental Band is type armor, extra flags magic anti-evil.
+
== Walkthrough ==
Weight is 5, value is 5000000, level is 94.
+
Armor class is 0.
+
Affects damage roll by 10.
+
Affects hit roll by 7.
+
Affects mana by -150.
+
Wear locations: About
+
  
the Ring of the Seas is type armor, extra flags magic.
+
* Get to {{area|Abyssal Depths}} ([[How to get to sea floor at Abyssal Depths]])
Weight is 5, value is 5000000, level is 94.
+
* Get to the underwater area and once underwater, go as far north as possible.
Armor class is 0.
+
* Go: 2 d;u;d;u;d;u;d;u
Affects damage roll by 7.
+
* This should get you to the entrance to {{area|Neptune's Garden}}
Affects hit roll by 10.
+
* Have the group leader follow the {{ogr}}
Affects mana by -180.
+
* The {{ogr}} has to say pass
Wear locations: Fingers.
+
* Go: s;u;2 d;e;2 n;2 e;d;u;s;e;d;u;n;e;s (sudden need use dunes)
 +
* Everyone say enter
  
the Ring of Mirrors is type armor, extra flags magic.
+
* RANGER(S)
Weight is 5, value is 5000000, level is 94.
+
** Need to be pure ranger and have berserk and clear path.
Armor class is 30.
+
** Put on clear path and berserk
Affects damage roll by -10.
+
** South and West
Affects hit roll by -20.
+
** Have one Ranger sit at that spot and have another ranger (not grouped) chase the {{mob|Calcirron}} around
Affects mana by -150.
+
** Kill {{mob|Calcirron}} and wait for berserk to wear off
Wear locations: Fingers.
+
** Get {{treasure|a shark figurine}}
  
the Mirror Band is type armor, extra flags magic.
+
* ROGUE(S)
Weight is 5, value is 5000000, level is 94.
+
** Need to have forge and pick
Armor class is 30.
+
** West, South and Up
Affects damage roll by -10.
+
** Pick pedestal
Affects hit roll by -20.
+
** Get {{treasure|a lump of clay}} from the pedestal
Affects mana by -150.
+
** Type: forge
Wear locations: About.
+
** Give {{treasure|a glimmering ruby}} to {{mob|Prialto}}
 +
** {{mob|Prialto}} will either give you or drop {{treasure|a seal figurine}}
 +
 
 +
* ASSASSIN
 +
** Need to have stealth and shoot practiced, Kill {{mob|An Abyssal gremlin}} and get {{treasure|an eel figurine}}
 +
** Get a bow and multiple arrows (recommend both from Transylvania)
 +
** 2 w
 +
** Shoot West Gremlin (shoot again until death)
 +
** stealth;w;get eel; 2 w
 +
 
 +
* ELEMENTALIST
 +
** Need to have fly
 +
** Cast fly on yourself
 +
** East, North, West
 +
** Get {{treasure|a man-o-war figurine}}
 +
** Go West and out the chimney
 +
 +
* NECROMANCER(S)
 +
** Need rip, rift and a large group waiting at one of your rift spots (can bring them from castle)
 +
** East, South, West
 +
** Cast rip and rift to group
 +
** Bring them back and kill the mob (anybody last hit)
 +
** Kill {{mob|The Rain Beast}} and get {{eq|a rain band}} with {{nec}}
 +
** Go home with rest of group
 +
** The {{nec}} goes West and gives {{eq|a rain band}} to {{mob|The Rain Deacon}}
 +
** He will give you {{treasure|a clam figurine}}
 +
 
 +
* ILLUSIONISTS
 +
** Need detect hidden, detect invisible, and invis
 +
** Go invisible and spell up fully
 +
** East, East, Down
 +
** Kill lesser
 +
** Kill greater
 +
** {{treasure|a lobster figurine}} will drop from the small mob
 +
** If you can grab it before the larger mob attacks you, you can flee him
 +
 
 +
* CLERIC
 +
** Need restore and sanctify
 +
** West, North
 +
** Follow the path and continuously FLEE and RESTORE
 +
** Sanctify the last room ASAP.
 +
** Give 100,000 coins to {{mob|The Brine Beast}}
 +
** He will give you {{treasure|a squid figurine}}
 +
 
 +
 
 +
* DO NOT SAY ANYTHING FROM THIS POINT ON! GROUP TELLS ARE FINE, BUT NO SAYS
 +
* Give the figurines to {{mob|A turquoise statue}} in the following order (Can give all to one character to give):
 +
*# Shark ({{treasure|a shark figurine}})
 +
*# Squid ({{treasure|a squid figurine}})
 +
*# Man-O-War ({{treasure|a man-o-war figurine}})
 +
*# Eel ({{treasure|an eel figurine}})
 +
*# Lobster ({{treasure|a lobster figurine}})
 +
*# Seal ({{treasure|a seal figurine}})
 +
*# Clam ({{treasure|a clam figurine}})
 +
* You will walk through the Cave of Silence
 +
* Next you will have to kill {{mob|The Minion of Nine Lives}} 9 times
 +
* The same person has to get the killing blow each time, so decide now who it will be
 +
* Each time you kill him you will get a different item. This will take 8 re-pops, so it takes time
 +
* Before the 9th time, cast breathe water on all characters.
 +
* RIGHT when he dies, go down and north across the whirlpool as fast as you can or else be transferred to {{area|Chakkor}}
 +
* say headache
 +
* You will be transported to Neptune. He will ask you if you are here for adventure or a request
 +
* Say: "adventure", then "puzzle"
 +
** Now you must answer his riddle. The answer is "Life prospers along the path of order\; from chaos springs only death."
 +
* Now you are transported to 3 mobs. You will fight one at a time and as you kill each one, you will be transferred to the next one
 +
* Make sure AUTO-LOOT is on or you will not get the equipment:
 +
*# {{mob|The Hellspawn}}
 +
*#* {{eq|the Continental Band}} (6719) (-> An earthen band(6737) -> A granite band(6738) -> A volcanic band(6739))
 +
*#* {{eq|oceanic Boots}} (6722) (-> Earthen boots (6740) -> Granite boots (6741) -> Volcanic boots (6742))
 +
*#* {{eq|the Ring of the Seas}} (6723) (-> the Ring of Good Fortun (6743) -> the Ring of the Blessed Tidings (6744) -> the Ring of the First Snow (6745))
 +
*# {{mob|The Chaotic Mage}}
 +
*#* {{eq|the Mirror Band}}
 +
*#* {{eq|the Crystal Slippers}}
 +
*#* {{eq|the Ring of Mirrors}}
 +
*# {{mob|The Helldruid}}
 +
*#* {{eq|the Holy Sash of the Seas}}
 +
*#* {{eq|neptune's leggings}}
 +
*#* {{eq|neptune's armbands}}
 +
*#* {{eq|neptune's boots}}
 +
*#* {{eq|the Holy Ring of the Abyss}}
 +
 
 +
* The character that got the last hit should get Neptune boots, armbands, leggings, Holy sash of the Seas, Holy ring of the Abyss, Ring of Mirrors, Mirror Band, and Crystal Slippers in their inventory.
 +
* Oceanic Boots, Continental Band, and Ring of the Seas is randomly(?) put on a character.
 +
** DO NOT QUIT AS THEY ARE NOT COMPLETE.
 +
* Put any of the above two pieces in a container. The remaining piece will change while in your inventory. When it is the correct form that you want it in, type "neptune" and it will stay permanent.  Put in container and repeat for other two.
  
the Crystal Slippers is type armor, extra flags magic.
 
Weight is 5, value is 5000000, level is 94.
 
Armor class is 30.
 
Affects damage roll by -10.
 
Affects hit roll by -20.
 
Affects mana by -150.
 
Wear locations: Feet.
 
</pre>
 
== Walkthrough ==
 
Get to Abyssal Depths, see the {{quest|Lobster Claw equipment quest}} for directions
 
<pre>
 
  1. Get to the underwater area and once underwater, go as far north as possible.
 
  2. ddududududu  This should get you to the entrance to Neptune's Garden
 
  3. Have the group leader follow the Ogre.
 
  4. Ogre says 'Pass'
 
  5. then: su2de2n2edusedunes (sudden need use dunes)
 
  6. Everyone say: "enter"
 
  7. RANGER(S)
 
          * Need to be pure ranger and have berserk and clear path.
 
          * Put on clear path and berserk
 
          * South and West
 
          * Have one Ranger sit at that spot and have another ranger (not grouped) chase the mob around
 
          * Kill mob and wait for berserk to wear off
 
          * Get the Shark Figurine
 
  8. ROGUE(S)
 
          * Need to have forge and pick
 
          * West, South and Up
 
          * Pick pedastal
 
          * Get the clay in the pedestal
 
          * Forge the clay to ruby
 
          * Give the ruby to the mob
 
          * The mob will either give you or drop the Seal Figurine.
 
  9. ASSASSIN
 
          * Need to have stealth and shoot practiced
 
          * Get a bow and multiple arrows (recommend both from Transylvania)
 
          * West, West
 
          * Shoot West Gremlin (shoot again until death)
 
          * Kill the Gremlin, Stealth, West, get the Eel Figurine
 
  10. ELEMENTALIST
 
          * Need to have flyxx
 
          * Cast fly on yourself
 
          * East, North, West
 
          * Get the Man-O-War Figurine
 
          * Go West and out the chimney
 
  11. NECROMANCER(S)
 
          * Need rip, rift and a large group waiting at one of your rift spots (can bring them from castle)
 
          * East, South, West
 
          * Cast rip and rift to group
 
          * Bring them back and kill the mob (anybody last hit)
 
          * Get the Rain Band with Necromancer
 
          * Go home with rest of group.
 
          * The necromancer goes West and gives the band to the Rain Deacon
 
          * He will give you the Clam Figurine
 
  12. ILLUSIONISTS
 
          * Need detect hidden, detect invisible, and invis
 
          * Go invisible and spell up fully
 
          * East, East, Down
 
          * Kill lesser
 
          * Kill greater
 
          * The Lobster Figurine will drop from the small mob
 
          * If you can grab it before the larger mob attacks you, you can flee him
 
  13. CLERIC
 
          * Need restore and sanctify
 
          * West, North
 
          * Follow the path and continuously FLEE and RESTORE
 
          * Sanctify the last room ASAP.
 
          * Give the beast 100,000 coins
 
          * He will give you the Squid Figurine
 
  14. DO NOT SAY ANYTHING FROM THIS POINT ON! GROUP TELLS ARE FINE, BUT NO SAYS
 
  15. Give the figurines to the Statue in the following order (Can give all to one character to give):
 
          * Shark
 
          * Squid
 
          * Man-O-War
 
          * Eel
 
          * Lobster
 
          * Seal
 
          * Clam
 
  16. You will walk through the Cave of Silence
 
  17. Next you will have to kill the Minion of 9 lives 9 times
 
  18. The same person has to get the killing blow each time, so decide now who it will be
 
  19. Each time you kill him you will get a different item. This will take 8 re-pops, so it takes time
 
  20. Before the 9th time, cast breathe water on all characters.
 
  21. RIGHT when he dies, go down and north across the whirlpool as fast as you can or else be transferred to Chakkor.
 
  22. You will be asked a riddle
 
  23. The answer is: "headache"
 
  24. You will be transported to Neptune. He will ask you if you are here for adventure or a request
 
  25. Say: "adventure", then "puzzle"
 
          * Now you must answer his riddle. The answer is "Life prospers along the path of order; from chaos springs only death."
 
  26. Now you are transported to 3 mobs. You will fight one at a time and as you kill each one, you will be transferred to the next one.
 
      Make sure AUTO-LOOT is on or you will not get the equipment
 
  27. The character that got the last hit should get Neptune boots, armbands, leggings, Holy sash of the Seas, Holy ring of the Abyss, Ring of Mirrors, Mirror Band, and Crystal Slippers in their inventory.
 
  28. Oceanic Boots, Continental Band, and Ring of the Seas is randomly(?) put on a character.
 
      DO NOT QUIT AS THEY ARE NOT COMPLETE.
 
  29. Put any of the above two pieces in a container. The remaining piece will change while in your inventory. When it is the correct form that you want it in, type "neptune" and it will stay permanent.  Put in container and repeat for other two. 
 
</pre>
 
 
[[Category:Quests]]
 
[[Category:Quests]]

Latest revision as of 21:41, 12 September 2019

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You can help fixing this, read more on cummunity page.

Information

Rewards

Damage equipment

Armor equipment

Mana equipment

Other

Walkthrough

  • RANGER(S)
    • Need to be pure ranger and have berserk and clear path.
    • Put on clear path and berserk
    • South and West
    • Have one Ranger sit at that spot and have another ranger (not grouped) chase the Calcirron around
    • Kill Calcirron and wait for berserk to wear off
    • Get a shark figurine
  • ASSASSIN
    • Need to have stealth and shoot practiced, Kill An Abyssal gremlin and get an eel figurine
    • Get a bow and multiple arrows (recommend both from Transylvania)
    • 2 w
    • Shoot West Gremlin (shoot again until death)
    • stealth;w;get eel; 2 w
  • ELEMENTALIST
    • Need to have fly
    • Cast fly on yourself
    • East, North, West
    • Get a man-o-war figurine
    • Go West and out the chimney
  • NECROMANCER(S)
    • Need rip, rift and a large group waiting at one of your rift spots (can bring them from castle)
    • East, South, West
    • Cast rip and rift to group
    • Bring them back and kill the mob (anybody last hit)
    • Kill The Rain Beast and get a rain band with NEC
    • Go home with rest of group
    • The NEC goes West and gives a rain band to The Rain Deacon
    • He will give you a clam figurine
  • ILLUSIONISTS
    • Need detect hidden, detect invisible, and invis
    • Go invisible and spell up fully
    • East, East, Down
    • Kill lesser
    • Kill greater
    • a lobster figurine will drop from the small mob
    • If you can grab it before the larger mob attacks you, you can flee him
  • CLERIC
    • Need restore and sanctify
    • West, North
    • Follow the path and continuously FLEE and RESTORE
    • Sanctify the last room ASAP.
    • Give 100,000 coins to The Brine Beast
    • He will give you a squid figurine


  • The character that got the last hit should get Neptune boots, armbands, leggings, Holy sash of the Seas, Holy ring of the Abyss, Ring of Mirrors, Mirror Band, and Crystal Slippers in their inventory.
  • Oceanic Boots, Continental Band, and Ring of the Seas is randomly(?) put on a character.
    • DO NOT QUIT AS THEY ARE NOT COMPLETE.
  • Put any of the above two pieces in a container. The remaining piece will change while in your inventory. When it is the correct form that you want it in, type "neptune" and it will stay permanent. Put in container and repeat for other two.