Difference between revisions of "QUEST:Neptune equipment quest"

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{{todo}}
 
{{todo}}
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== Information ==
 
== Information ==
 +
 
* Area: {{area|Neptune's Garden}}
 
* Area: {{area|Neptune's Garden}}
 
* Quest level: 94
 
* Quest level: 94
 
* Notes:
 
* Notes:
 
** {{race|Ogre}} and {{class|Elementalist}} are needed
 
** {{race|Ogre}} and {{class|Elementalist}} are needed
 +
 
== Rewards ==
 
== Rewards ==
 +
 
=== Damage equipment ===
 
=== Damage equipment ===
 +
 
* {{eq|oceanic Boots}} - Level 94, feet, +8 DAM, +10 HIT, -180 MANA
 
* {{eq|oceanic Boots}} - Level 94, feet, +8 DAM, +10 HIT, -180 MANA
 
* {{eq|the Continental Band}} - Level 94, about, +9 DAM, +7 HIT, -100 MANA
 
* {{eq|the Continental Band}} - Level 94, about, +9 DAM, +7 HIT, -100 MANA
 
* {{eq|the Ring of the Seas}} - Level 94, fingers, +7 DAM, +10 HIT, -180 MANA
 
* {{eq|the Ring of the Seas}} - Level 94, fingers, +7 DAM, +10 HIT, -180 MANA
 +
 
=== Armor equipment ===
 
=== Armor equipment ===
 +
 
* {{eq|the Crystal Slippers}} - Level 94, feet, 24 AC, -8 DAM, -8 HIT, -80 MANA
 
* {{eq|the Crystal Slippers}} - Level 94, feet, 24 AC, -8 DAM, -8 HIT, -80 MANA
 
* {{eq|the Mirror Band}} - Level 94, about, 24 AC, -8 DAM, -8 HIT, -80 MANA
 
* {{eq|the Mirror Band}} - Level 94, about, 24 AC, -8 DAM, -8 HIT, -80 MANA
 
* {{eq|the Ring of Mirrors}} - Level 94, fingers, 24 AC, -8 DAM, -8 HIT, -80 MANA
 
* {{eq|the Ring of Mirrors}} - Level 94, fingers, 24 AC, -8 DAM, -8 HIT, -80 MANA
 +
 
=== Mana equipment ===
 
=== Mana equipment ===
* {{eq|neptune's armbands}} - Level 94, arms, +180 MANA, +1 CON, +1INT
+
 
* {{eq|neptune's leggings}} - Level 94, legs, +100 MANA, +1 CON, +1INT
+
* {{eq|neptune's armbands}} - Level 94, arms, +180 MANA, +1 CON, +1 INT
* {{eq|neptune's boots}} - Level 94, legs, +100 MANA, +1 CON, +1INT
+
* {{eq|neptune's leggings}} - Level 94, legs, +100 MANA, +1 CON, +1 INT
* {{eq|the Holy Sash of the Seas}} - Level 94, about, +180 MANA, +1 CON, +1INT
+
* {{eq|neptune's boots}} - Level 94, legs, +100 MANA, +1 CON, +1 INT
== ToDo ==
+
* {{eq|the Holy Ring of the Abyss}} - Level 94, fingers, +100 MANA, +1 CON, +1 INT
<pre>
+
* {{eq|the Holy Sash of the Seas}} - Level 94, about, +180 MANA, +1 CON, +1 INT
the Holy Ring of the Abyss is type armor, extra flags magic.
+
 
Weight is 5, value is 5000000, level is 94.
+
=== Other ===
Armor class is 16.
+
 
Affects mana by 100.
+
* {{weapon|the Continental longbow}} - Level 89, 7d10, shoots {{ammunition|a stone arrow}}
Affects intelligence by 1.
+
* {{container|an aragonite music box}} - Level 94 container
Affects constitution by 1.
+
* {{eq|a finely woven fishing net}}
Wear locations: Fingers.
+
* {{eq|a starfish broach}}
</pre>
+
* {{weapon|a turquoise and silver key}}
 +
 
 
== Walkthrough ==
 
== Walkthrough ==
Get to Abyssal Depths, see the {{quest|Lobster Claw equipment quest}} for directions
+
 
<pre>
+
* Get to {{area|Abyssal Depths}} ([[How to get to sea floor at Abyssal Depths]])
  1. Get to the underwater area and once underwater, go as far north as possible.
+
* Get to the underwater area and once underwater, go as far north as possible.
  2. ddududududu  This should get you to the entrance to Neptune's Garden
+
* Go: 2 d;u;d;u;d;u;d;u
  3. Have the group leader follow the Ogre.
+
* This should get you to the entrance to {{area|Neptune's Garden}}
  4. Ogre says 'Pass'
+
* Have the group leader follow the {{ogr}}
  5. then: su2de2n2edusedunes (sudden need use dunes)
+
* The {{ogr}} has to say pass
  6. Everyone say: "enter"
+
* Go: s;u;2 d;e;2 n;2 e;d;u;s;e;d;u;n;e;s (sudden need use dunes)
  7. RANGER(S)
+
* Everyone say enter
          * Need to be pure ranger and have berserk and clear path.
+
 
          * Put on clear path and berserk
+
* RANGER(S)
          * South and West
+
** Need to be pure ranger and have berserk and clear path.
          * Have one Ranger sit at that spot and have another ranger (not grouped) chase the mob around
+
** Put on clear path and berserk
          * Kill mob and wait for berserk to wear off
+
** South and West
          * Get the Shark Figurine
+
** Have one Ranger sit at that spot and have another ranger (not grouped) chase the {{mob|Calcirron}} around
  8. ROGUE(S)
+
** Kill {{mob|Calcirron}} and wait for berserk to wear off
          * Need to have forge and pick
+
** Get {{treasure|a shark figurine}}
          * West, South and Up
+
 
          * Pick pedastal
+
* ROGUE(S)
          * Get the clay in the pedestal
+
** Need to have forge and pick
          * Forge the clay to ruby
+
** West, South and Up
          * Give the ruby to the mob
+
** Pick pedestal
          * The mob will either give you or drop the Seal Figurine.
+
** Get {{treasure|a lump of clay}} from the pedestal
  9. ASSASSIN
+
** Type: forge
          * Need to have stealth and shoot practiced
+
** Give {{treasure|a glimmering ruby}} to {{mob|Prialto}}
          * Get a bow and multiple arrows (recommend both from Transylvania)
+
** {{mob|Prialto}} will either give you or drop {{treasure|a seal figurine}}
          * West, West
+
 
          * Shoot West Gremlin (shoot again until death)
+
* ASSASSIN
          * Kill the Gremlin, Stealth, West, get the Eel Figurine
+
** Need to have stealth and shoot practiced, Kill {{mob|An Abyssal gremlin}} and get {{treasure|an eel figurine}}
  10. ELEMENTALIST
+
** Get a bow and multiple arrows (recommend both from Transylvania)
          * Need to have flyxx
+
** 2 w
          * Cast fly on yourself
+
** Shoot West Gremlin (shoot again until death)
          * East, North, West
+
** stealth;w;get eel; 2 w
          * Get the Man-O-War Figurine
+
 
          * Go West and out the chimney  
+
* ELEMENTALIST
  11. NECROMANCER(S)
+
** Need to have fly
          * Need rip, rift and a large group waiting at one of your rift spots (can bring them from castle)
+
** Cast fly on yourself
          * East, South, West
+
** East, North, West
          * Cast rip and rift to group
+
** Get {{treasure|a man-o-war figurine}}
          * Bring them back and kill the mob (anybody last hit)
+
** Go West and out the chimney
          * Get the Rain Band with Necromancer
+
          * Go home with rest of group.
+
* NECROMANCER(S)
          * The necromancer goes West and gives the band to the Rain Deacon
+
** Need rip, rift and a large group waiting at one of your rift spots (can bring them from castle)
          * He will give you the Clam Figurine
+
** East, South, West
  12. ILLUSIONISTS
+
** Cast rip and rift to group
          * Need detect hidden, detect invisible, and invis
+
** Bring them back and kill the mob (anybody last hit)
          * Go invisible and spell up fully
+
** Kill {{mob|The Rain Beast}} and get {{eq|a rain band}} with {{nec}}
          * East, East, Down
+
** Go home with rest of group
          * Kill lesser  
+
** The {{nec}} goes West and gives {{eq|a rain band}} to {{mob|The Rain Deacon}}
          * Kill greater
+
** He will give you {{treasure|a clam figurine}}
          * The Lobster Figurine will drop from the small mob
+
 
          * If you can grab it before the larger mob attacks you, you can flee him  
+
* ILLUSIONISTS
  13. CLERIC
+
** Need detect hidden, detect invisible, and invis
          * Need restore and sanctify
+
** Go invisible and spell up fully
          * West, North
+
** East, East, Down
          * Follow the path and continuously FLEE and RESTORE
+
** Kill lesser  
          * Sanctify the last room ASAP.
+
** Kill greater
          * Give the beast 100,000 coins
+
** {{treasure|a lobster figurine}} will drop from the small mob
          * He will give you the Squid Figurine
+
** If you can grab it before the larger mob attacks you, you can flee him  
  14. DO NOT SAY ANYTHING FROM THIS POINT ON! GROUP TELLS ARE FINE, BUT NO SAYS
+
 
  15. Give the figurines to the Statue in the following order (Can give all to one character to give):
+
* CLERIC
          * Shark  
+
** Need restore and sanctify
          * Squid
+
** West, North
          * Man-O-War
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** Follow the path and continuously FLEE and RESTORE
          * Eel
+
** Sanctify the last room ASAP.
          * Lobster
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** Give 100,000 coins to {{mob|The Brine Beast}}
          * Seal
+
** He will give you {{treasure|a squid figurine}}
          * Clam  
+
 
  16. You will walk through the Cave of Silence
+
 
  17. Next you will have to kill the Minion of 9 lives 9 times
+
* DO NOT SAY ANYTHING FROM THIS POINT ON! GROUP TELLS ARE FINE, BUT NO SAYS
  18. The same person has to get the killing blow each time, so decide now who it will be
+
* Give the figurines to {{mob|A turquoise statue}} in the following order (Can give all to one character to give):
  19. Each time you kill him you will get a different item. This will take 8 re-pops, so it takes time
+
*# Shark ({{treasure|a shark figurine}})
  20. Before the 9th time, cast breathe water on all characters.
+
*# Squid ({{treasure|a squid figurine}})
  21. RIGHT when he dies, go down and north across the whirlpool as fast as you can or else be transferred to Chakkor.
+
*# Man-O-War ({{treasure|a man-o-war figurine}})
  22. You will be asked a riddle
+
*# Eel ({{treasure|an eel figurine}})
  23. The answer is: "headache"
+
*# Lobster ({{treasure|a lobster figurine}})
  24. You will be transported to Neptune. He will ask you if you are here for adventure or a request
+
*# Seal ({{treasure|a seal figurine}})
  25. Say: "adventure", then "puzzle"
+
*# Clam ({{treasure|a clam figurine}})
          * Now you must answer his riddle. The answer is "Life prospers along the path of order; from chaos springs only death."  
+
* You will walk through the Cave of Silence
  26. Now you are transported to 3 mobs. You will fight one at a time and as you kill each one, you will be transferred to the next one.
+
* Next you will have to kill {{mob|The Minion of Nine Lives}} 9 times
      Make sure AUTO-LOOT is on or you will not get the equipment
+
* The same person has to get the killing blow each time, so decide now who it will be
  27. The character that got the last hit should get Neptune boots, armbands, leggings, Holy sash of the Seas, Holy ring of the Abyss, Ring of Mirrors, Mirror Band, and Crystal Slippers in their inventory.
+
* Each time you kill him you will get a different item. This will take 8 re-pops, so it takes time
  28. Oceanic Boots, Continental Band, and Ring of the Seas is randomly(?) put on a character.
+
* Before the 9th time, cast breathe water on all characters.
      DO NOT QUIT AS THEY ARE NOT COMPLETE.
+
* RIGHT when he dies, go down and north across the whirlpool as fast as you can or else be transferred to {{area|Chakkor}}
  29. Put any of the above two pieces in a container. The remaining piece will change while in your inventory. When it is the correct form that you want it in, type "neptune" and it will stay permanent.  Put in container and repeat for other two.   
+
* say headache
</pre>
+
* You will be transported to Neptune. He will ask you if you are here for adventure or a request
 +
* Say: "adventure", then "puzzle"
 +
** Now you must answer his riddle. The answer is "Life prospers along the path of order\; from chaos springs only death."  
 +
* Now you are transported to 3 mobs. You will fight one at a time and as you kill each one, you will be transferred to the next one
 +
* Make sure AUTO-LOOT is on or you will not get the equipment:
 +
*# {{mob|The Hellspawn}}
 +
*#* {{eq|the Continental Band}} (6719) (-> An earthen band(6737) -> A granite band(6738) -> A volcanic band(6739))
 +
*#* {{eq|oceanic Boots}} (6722) (-> Earthen boots (6740) -> Granite boots (6741) -> Volcanic boots (6742))
 +
*#* {{eq|the Ring of the Seas}} (6723) (-> the Ring of Good Fortun (6743) -> the Ring of the Blessed Tidings (6744) -> the Ring of the First Snow (6745))
 +
*# {{mob|The Chaotic Mage}}
 +
*#* {{eq|the Mirror Band}}
 +
*#* {{eq|the Crystal Slippers}}
 +
*#* {{eq|the Ring of Mirrors}}
 +
*# {{mob|The Helldruid}}
 +
*#* {{eq|the Holy Sash of the Seas}}
 +
*#* {{eq|neptune's leggings}}
 +
*#* {{eq|neptune's armbands}}
 +
*#* {{eq|neptune's boots}}
 +
*#* {{eq|the Holy Ring of the Abyss}}
 +
 
 +
* The character that got the last hit should get Neptune boots, armbands, leggings, Holy sash of the Seas, Holy ring of the Abyss, Ring of Mirrors, Mirror Band, and Crystal Slippers in their inventory.
 +
* Oceanic Boots, Continental Band, and Ring of the Seas is randomly(?) put on a character.
 +
** DO NOT QUIT AS THEY ARE NOT COMPLETE.
 +
* Put any of the above two pieces in a container. The remaining piece will change while in your inventory. When it is the correct form that you want it in, type "neptune" and it will stay permanent.  Put in container and repeat for other two.   
 +
 
 
[[Category:Quests]]
 
[[Category:Quests]]

Latest revision as of 21:41, 12 September 2019

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Information

Rewards

Damage equipment

Armor equipment

Mana equipment

Other

Walkthrough

  • RANGER(S)
    • Need to be pure ranger and have berserk and clear path.
    • Put on clear path and berserk
    • South and West
    • Have one Ranger sit at that spot and have another ranger (not grouped) chase the Calcirron around
    • Kill Calcirron and wait for berserk to wear off
    • Get a shark figurine
  • ASSASSIN
    • Need to have stealth and shoot practiced, Kill An Abyssal gremlin and get an eel figurine
    • Get a bow and multiple arrows (recommend both from Transylvania)
    • 2 w
    • Shoot West Gremlin (shoot again until death)
    • stealth;w;get eel; 2 w
  • ELEMENTALIST
    • Need to have fly
    • Cast fly on yourself
    • East, North, West
    • Get a man-o-war figurine
    • Go West and out the chimney
  • NECROMANCER(S)
    • Need rip, rift and a large group waiting at one of your rift spots (can bring them from castle)
    • East, South, West
    • Cast rip and rift to group
    • Bring them back and kill the mob (anybody last hit)
    • Kill The Rain Beast and get a rain band with NEC
    • Go home with rest of group
    • The NEC goes West and gives a rain band to The Rain Deacon
    • He will give you a clam figurine
  • ILLUSIONISTS
    • Need detect hidden, detect invisible, and invis
    • Go invisible and spell up fully
    • East, East, Down
    • Kill lesser
    • Kill greater
    • a lobster figurine will drop from the small mob
    • If you can grab it before the larger mob attacks you, you can flee him
  • CLERIC
    • Need restore and sanctify
    • West, North
    • Follow the path and continuously FLEE and RESTORE
    • Sanctify the last room ASAP.
    • Give 100,000 coins to The Brine Beast
    • He will give you a squid figurine


  • The character that got the last hit should get Neptune boots, armbands, leggings, Holy sash of the Seas, Holy ring of the Abyss, Ring of Mirrors, Mirror Band, and Crystal Slippers in their inventory.
  • Oceanic Boots, Continental Band, and Ring of the Seas is randomly(?) put on a character.
    • DO NOT QUIT AS THEY ARE NOT COMPLETE.
  • Put any of the above two pieces in a container. The remaining piece will change while in your inventory. When it is the correct form that you want it in, type "neptune" and it will stay permanent. Put in container and repeat for other two.