Difference between revisions of "CLAN:Expired"

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Line 8: Line 8:
 
| Path
 
| Path
 
|-
 
|-
| {{area|Singase Plains}}
+
| {{area|Dangerous Neighborhood}}
 +
| (An over-grown lot)
 +
| 2 e;d
 +
|-
 +
| {{area|Gahld}}
 +
| (A gloomy side road)
 +
| 2 e;d;n;2 w;s
 +
|-
 +
| {{area|Kytar}}
 +
| {{mob|A cityguard}} (Outside the West Gate of Kytar)
 +
| 2 e;d;n;2 w;n;w;2 n;3 e
 +
|-
 +
| {{area|Savant Village}}
 +
| (Before the Gate)
 +
| u;2 e;s;e;7 s;e;2 s
 +
|-
 +
| {{area|Valdemar}}
 +
| (Northern Trade Road)
 +
| 3 w;d
 +
|-
 
|
 
|
 +
| (The Centre Square of Haven) ({{safe}})
 +
| 3 w;d;2 s;open gates;4 s
 +
|-
 
|
 
|
 +
| {{mob|The Queen}} (The Throne Room)
 +
| 3 w;d;2 s;open gates;4 s;3 u
 +
|-
 +
|
 +
| {{mob|The Mayor}} (Waymeet Town Hall)
 +
| 3 w;d;n;2 w;u
 +
|-
 +
|
 +
| {{mob|The Mayor}} (Berrybay Town Hall)
 +
| 3 w;d;n;2 e;u
 +
|-
 +
|
 +
| {{mob|The Mayor}} (Trevale Town Hall)
 +
| 3 w;d;2 s;open gates;4 s;3 e;open gates;2 e;2 n;u
 +
|-
 +
|
 +
| {{mob|The Mayor}} (Sweetsprings Town Hall)
 +
| 3 w;d;2 s;open gates;7 s;open gates;4 s;2 e;u
 +
|-
 +
|
 +
| {{mob|The Mayor}} (Deercreek Town Hall)
 +
| 3 w;d;2 s;open gates;4 s;3 w;open gates;3 w;2 n;u
 +
|-
 +
| {{area|House of Horrors}}
 +
| {{mob|The little bird}} (The porch.)
 +
| 3 w;d;2 s;open gates;4 s;3 w;open gates;6 w;n;w;3 n;e;n;2 e;n;2 e;e;s;2 e;2 s;e;2 s;e;n
 +
|-
 +
| {{area|Singase Plains}}
 +
| (A Heavily Travelled Road)
 +
| 3 w;d;2 s;open gates;4 s;3 w;open gates;6 w;n;w;3 n;e;n;2 e;n;2 e;3 n;e
 
|-
 
|-
 
| {{area|New Singase}}
 
| {{area|New Singase}}
Line 26: Line 78:
 
| (A Trail Leading from the Valley)
 
| (A Trail Leading from the Valley)
 
| w;u
 
| w;u
 +
|-
 +
| {{area|Vantage City}}
 +
| (Atop Vantage Point)
 +
| w;u;n;u
 +
|-
 +
|
 +
| (Deep in Horror Forest)
 +
| w;u;n;u;n;u;n;u;2 n;e;d;e;2 d;e;e
 +
|-
 +
|
 +
| (Gates of Vantage City) ({{agro}})
 +
| w;u;n;u;n;u;n;u;2 n;e;d;e;2 d;e;e;5 n
 +
|-
 +
|
 +
| {{mob|The Mayor of Vantage City}} ({{agro}})
 +
| w;u;n;u;n;u;n;u;2 n;e;d;e;2 d;e;e;9 n;w
 
|-
 
|-
 
| {{area|Summerfield}}
 
| {{area|Summerfield}}
Line 33: Line 101:
 
| {{area|Bomanz' Pathway}}
 
| {{area|Bomanz' Pathway}}
 
|
 
|
| go to {{area|The Barrowlands}}, then: 4 w;2 n;pass door west;d
+
| go to {{area|The Barrowlands}}, then: 4 w;2 n;{{spell|Pass door}} west;d
 
|-
 
|-
 
| {{area|The Barrowlands}}
 
| {{area|The Barrowlands}}
Line 113: Line 181:
 
|
 
|
 
| The Right Bank of The River
 
| The Right Bank of The River
| go to {{mob|The harbour master}} in {{area|Tethyr}}, then: say Holy River;give 250000 coin master;w
+
| n;3 w;2 s;7 w;n;w;say Holy River;give 250000 coin master;w
 
|-
 
|-
 
|
 
|
Line 133: Line 201:
 
| {{area|Moonshae Islands}}
 
| {{area|Moonshae Islands}}
 
| Corwell Docks
 
| Corwell Docks
| go to {{mob|The harbour master}} in {{area|Tethyr}}, then: say Moonshae Islands;give 250000 coin master;w
+
| n;3 w;2 s;7 w;n;w;say Moonshae Islands;give 250000 coin master;w
 
|-
 
|-
 
| {{area|The Isle of Mist}}
 
| {{area|The Isle of Mist}}
 
| {{mob|Chango}} (The Isle of Mist)
 
| {{mob|Chango}} (The Isle of Mist)
| go to {{mob|The harbour master}} in {{area|Tethyr}}, then: say Isle of Mist;give 250000 coin master;w
+
| n;3 w;2 s;7 w;n;w;say Isle of Mist;give 250000 coin master;w
 
|-
 
|-
 
| {{area|Troll Island}}
 
| {{area|Troll Island}}
 
| The Beach
 
| The Beach
| go to {{mob|The harbour master}} in {{area|Tethyr}}, then: say Troll Island;give 250000 coin master;w
+
| n;3 w;2 s;7 w;n;w;say Troll Island;give 250000 coin master;w
 
|-
 
|-
 
| {{area|Ocean City}}
 
| {{area|Ocean City}}
 
| The Beach
 
| The Beach
| go to {{mob|The harbour master}} in {{area|Tethyr}}, then: say Ocean City;give 250000 coin master;w
+
| n;3 w;2 s;7 w;n;w;say Ocean City;give 250000 coin master;w
 
|-
 
|-
 
| {{area|Centaur Grove}} ([[Centaur]] HQ)
 
| {{area|Centaur Grove}} ([[Centaur]] HQ)
Line 184: Line 252:
 
|-
 
|-
 
| {{area|Order's Domain}} ({{anti-chaos}})
 
| {{area|Order's Domain}} ({{anti-chaos}})
|
+
| ({{need}} {{trash|pass of reason}})
| go to {{mob|Jonathon}} in {{area|Gilikak's Mansion}}, then: wear reason;tappass
+
| e;s;3 e;wear reason;tappass
 
|-
 
|-
 
| {{area|Gorthesus's Abode}}
 
| {{area|Gorthesus's Abode}}
Line 210: Line 278:
 
| Feeding Grounds
 
| Feeding Grounds
 
| e;u
 
| e;u
 +
|-
 +
|
 +
| {{mob|F'lar}} (Weyrleader's Quarters}}
 +
| e;u;3 n;e;u;e;n
 +
|-
 +
|
 +
| {{mob|Fax}} (Great Hall}}
 +
| e;u;w;4 s;e;4 n;
 +
|-
 +
|
 +
| {{mob|Lessa}} (e;u;w;4 s;e)
 +
| e;u;w;4 s;e;3 n;w;n;w
 
|-
 
|-
 
| {{area|Festival}}
 
| {{area|Festival}}
 
| On the parade ground
 
| On the parade ground
 
| e;s;d
 
| e;s;d
 +
|-
 +
|
 +
| {{mob|The manager}} (Festival manager's office)
 +
| e;s;d;e;n;7 w;n;e
 +
|-
 +
|
 +
| (Entrance to the haunted house)
 +
| e;s;d;e;n;14 w;s
 +
|-
 +
|
 +
| (Entrance to the house of mirrors)
 +
| e;s;d;e;n;17 w;8 s;e
 
|-
 
|-
 
| {{area|VanEttan Lake}}
 
| {{area|VanEttan Lake}}
Line 257: Line 349:
 
|-
 
|-
 
|
 
|
| (Center of Eternity) (safe)
+
| (Center of Eternity) ({{safe}})
 
| go to {{area|Magic Zone}}, then: 4 e;2 n;2 e;u;e;d;7 e;2 s;e;s;2 e;n;e;2 n;e
 
| go to {{area|Magic Zone}}, then: 4 e;2 n;2 e;u;e;d;7 e;2 s;e;s;2 e;n;e;2 n;e
 
|-
 
|-
Line 312: Line 404:
 
| 3 u;n;5 w;10 n;3 e
 
| 3 u;n;5 w;10 n;3 e
 
|-
 
|-
 +
| {{area|Faerdale}}
 +
| (Faerdale City Square) ({{safe}})
 
|
 
|
| for rogues {{mob|The high priest of Cyric}} (Temple of Cyric)
 
| 3 u;n;5 w;8 n;w;n;2 w;n
 
 
|-
 
|-
 
|
 
|
| for clerics {{mob|A priestess of Sune}} (Temple of Sune)
+
| * for rogues through {{mob|The high priest of Cyric}} (Temple of Cyric)
| 3 u;n;5 w;4 n;w
+
| 3 u;n;5 w;8 n;w;n;w;n;give 100000 coin priest;
 
|-
 
|-
 
|
 
|
| for rangers
+
| * for {{cle}} through {{mob|A priestess of Sune}} (Temple of Sune)
 +
| 3 u;n;5 w;4 n;w;n;say heart
 +
|-
 +
|
 +
| * for {{ran}}
 
|
 
|
 
|-
 
|-
 
|
 
|
| for necromancers
+
| * for {{nec}} and {{ill}} through {{mob|A priestess of Mystra}} (Temple of Mystra)
 +
| 3 u;n;5 w;n;e;give 1000 coin priestess
 +
|-
 
|
 
|
 +
| * for {{ele}} through {{mob|a druidess of chauntea}} (Temple of Chauntea)
 +
| 3 u;n;6 w;5 n;w;give 10 coin druidess
 
|-
 
|-
 
| {{area|Landover}}
 
| {{area|Landover}}
Line 369: Line 469:
 
|-
 
|-
 
|
 
|
| (Atlantis Square) ({{need}} {{weapon|a pair of well-oiled shears}}, pass door)
+
| (Atlantis Square) ({{need}} {{weapon|a pair of well-oiled shears}}, {{spell|Pass door}})
 
| 3 w;n;cut;say waiting for hole;2 n;w;d;n;u
 
| 3 w;n;cut;say waiting for hole;2 n;w;d;n;u
 
|-
 
|-
Line 389: Line 489:
 
|-
 
|-
 
| {{area|Abyssal Depths}}
 
| {{area|Abyssal Depths}}
 +
| (The Mechanical Room) ({{need}} {{weapon|a pair of well-oiled shears}}, {{spell|Pass door}})
 +
| 3 w;n;cut;say waiting for hole;2 n;w;d;4 n;2 d;
 +
|-
 
|
 
|
 +
| (The Air Ducts) ({{need}} {{weapon|a pair of well-oiled shears}}, {{weapon|a pry bar}}, {{spell|Pass door}})
 +
| 3 w;n;cut;say waiting for hole;2 n;w;d;4 n;2 d;2 n;say pry
 +
|-
 
|
 
|
 +
| (A Locker Room) ({{need}} {{weapon|a pair of well-oiled shears}}, {{spell|Pass door}}, [[How to get to sea floor at Abyssal Depths|Sea floor access]])
 +
| 3 w;n;cut;say waiting for hole;2 n;w;d;4 n;2 d;2 n;2 e;say shuttle;2 n;say yes
 
|-
 
|-
 
| {{area|Mount Kolvir}}
 
| {{area|Mount Kolvir}}
Line 435: Line 543:
 
| Outside of {{mob|a Dragon}} Cave (Hills of Akalla)
 
| Outside of {{mob|a Dragon}} Cave (Hills of Akalla)
 
| 2 w;u;4 n;6 w;n;4 e;n
 
| 2 w;u;4 n;6 w;n;4 e;n
 +
|-
 +
| {{area|Kingdom of Isles}}
 +
|
 +
|
 
|-
 
|-
 
| {{area|Easter Eternal}}
 
| {{area|Easter Eternal}}
| The Plains
+
| (The Plains)
 
| 3 u;w
 
| 3 u;w
 +
|-
 +
|
 +
| (Entrance to Easter Eternal)
 +
| 3 w;d;2 s;open gates;4 s;3 w;open gates;6 w;n;w;3 n;e;n;2 e;n;2 e;7 n
 
|-
 
|-
 
| {{area|Lost Citadel}}
 
| {{area|Lost Citadel}}
| Entrance to the Lost Citadel. (mageroom)
+
| (Entrance to the Lost Citadel.) (mageroom)
 
| 3 u;w;s
 
| 3 u;w;s
 
|-
 
|-
Line 449: Line 565:
 
|-
 
|-
 
| {{area|Piscyra}}
 
| {{area|Piscyra}}
| On the Dirt Track
+
| (On the Dirt Track)
 
| 2 u;w
 
| 2 u;w
 
|-
 
|-
Line 469: Line 585:
 
|-
 
|-
 
| {{area|Land of the Fire Newts}}
 
| {{area|Land of the Fire Newts}}
| Inside the mountain
+
| (Inside the mountain)
 
| 2 u;s
 
| 2 u;s
 
|-
 
|-
Line 533: Line 649:
 
|-
 
|-
 
| {{area|The Underworld}}
 
| {{area|The Underworld}}
| The South-West Corner of the Underground Garden
+
| (The South-West Corner of the Underground Garden)
 
| 2 w;n
 
| 2 w;n
 
|-
 
|-
Line 541: Line 657:
 
|-
 
|-
 
| {{area|The North Pole}}
 
| {{area|The North Pole}}
| Entrance to the Village
+
| (Entrance to the Village)
 
| 3 u;e
 
| 3 u;e
 
|-
 
|-
Line 547: Line 663:
 
| {{mob|Santa Claus}} (Swan Fountain) ({{safe}})
 
| {{mob|Santa Claus}} (Swan Fountain) ({{safe}})
 
| 3 u;e;open gate;3 n
 
| 3 u;e;open gate;3 n
 +
|-
 +
|
 +
| {{mob|Mrs. Fields}} (Bakers 'R Us)
 +
| 3 u;e;open gate;4 n;e
 +
|-
 +
| {{area|Arctic Forest}}
 +
| (Path through the woods)
 +
| 3 u;e;2 s;2 d;7 s
 
|-
 
|-
 
| {{area|City of Entropy}}
 
| {{area|City of Entropy}}
| Gardens of the City of Entropy
+
| (Gardens of the City of Entropy)
 
| w;d
 
| w;d
 
|-
 
|-
 
|
 
|
| The Magic Shop
+
| (The Magic Shop)
 
| w;d;2 n;2 e;n;e
 
| w;d;2 n;2 e;n;e
 
|-
 
|-
 
|
 
|
| The Altar ({{safe}})
+
| (The Altar) ({{safe}})
 
| w;d;2 n;2 e;4 n;2 w;2 s
 
| w;d;2 n;2 e;4 n;2 w;2 s
 
|-
 
|-
 
| {{area|Island of Paragon}}
 
| {{area|Island of Paragon}}
| Twister / The Edge of a Cliff
+
| (Twister / The Edge of a Cliff)
 
| w;d;w (wait)
 
| w;d;w (wait)
 
|-
 
|-
Line 607: Line 731:
 
| {{mob|The dwarven traveller}} (The darker dwarf forest)
 
| {{mob|The dwarven traveller}} (The darker dwarf forest)
 
| u;3 n;u;2 w;2 s;2 e;4 s;e;3 s;e;s;e;4 s;w;2 s;e;2 s;e;2 s;2 w;u
 
| u;3 n;u;2 w;2 s;2 e;4 s;e;3 s;e;s;e;4 s;w;2 s;e;2 s;e;2 s;2 w;u
 +
|-
 +
|
 +
| {{mob|The mighty beholder}} (The Temple of Thalos)
 +
| u;3 n;u;2 w;2 s;2 e;4 s;e;3 s;e;s;e;4 s;w;2 s;e;2 s;e;2 s;2 w;u;n;w n;n;9 w
 
|-
 
|-
 
| {{area|Hartsvale}}
 
| {{area|Hartsvale}}
Line 627: Line 755:
 
| {{mob|Justin Tree}} (Center of North Village)
 
| {{mob|Justin Tree}} (Center of North Village)
 
| n;w;2 n;e;4 e;s;3 e;s;3 e;2 s;e;2 s
 
| n;w;2 n;e;4 e;s;3 e;s;3 e;2 s;e;2 s
 +
|-
 +
|
 +
| {{mob|the equiper}} (Village Shop)
 +
| n;w;2 n;e;4 e;s;3 e;s;4 e;4 s;2 w;n
 
|-
 
|-
 
|
 
|
Line 635: Line 767:
 
| A thick wall of mist
 
| A thick wall of mist
 
| n;w;2 n;5 e;s;3 e;n;2 e;3 n;w;2 n;w;2 n
 
| n;w;2 n;5 e;s;3 e;n;2 e;3 n;w;2 n;w;2 n
|-
 
| {{area|House of Horrors}}
 
|
 
|
 
 
|-
 
|-
 
| {{area|Midnight Mansion}}
 
| {{area|Midnight Mansion}}

Latest revision as of 19:51, 14 February 2023

Clan Leaders: Drake Ayuda Neo Santana
Area Location Path
Dangerous Neighborhood (An over-grown lot) 2 e;d
Gahld (A gloomy side road) 2 e;d;n;2 w;s
Kytar A cityguard (Outside the West Gate of Kytar) 2 e;d;n;2 w;n;w;2 n;3 e
Savant Village (Before the Gate) u;2 e;s;e;7 s;e;2 s
Valdemar (Northern Trade Road) 3 w;d
(The Centre Square of Haven) (safe) 3 w;d;2 s;open gates;4 s
The Queen (The Throne Room) 3 w;d;2 s;open gates;4 s;3 u
The Mayor (Waymeet Town Hall) 3 w;d;n;2 w;u
The Mayor (Berrybay Town Hall) 3 w;d;n;2 e;u
The Mayor (Trevale Town Hall) 3 w;d;2 s;open gates;4 s;3 e;open gates;2 e;2 n;u
The Mayor (Sweetsprings Town Hall) 3 w;d;2 s;open gates;7 s;open gates;4 s;2 e;u
The Mayor (Deercreek Town Hall) 3 w;d;2 s;open gates;4 s;3 w;open gates;3 w;2 n;u
House of Horrors The little bird (The porch.) 3 w;d;2 s;open gates;4 s;3 w;open gates;6 w;n;w;3 n;e;n;2 e;n;2 e;e;s;2 e;2 s;e;2 s;e;n
Singase Plains (A Heavily Travelled Road) 3 w;d;2 s;open gates;4 s;3 w;open gates;6 w;n;w;3 n;e;n;2 e;n;2 e;3 n;e
New Singase
Old Singase
MerKingdom
Valley of the Elves (A Trail Leading from the Valley) w;u
Vantage City (Atop Vantage Point) w;u;n;u
(Deep in Horror Forest) w;u;n;u;n;u;n;u;2 n;e;d;e;2 d;e;e
(Gates of Vantage City) (agro) w;u;n;u;n;u;n;u;2 n;e;d;e;2 d;e;e;5 n
The Mayor of Vantage City (agro) w;u;n;u;n;u;n;u;2 n;e;d;e;2 d;e;e;9 n;w
Summerfield The mayor (City Center) (safe) u;w;n;3 w;5 n
Bomanz' Pathway go to The Barrowlands, then: 4 w;2 n;Pass door west;d
The Barrowlands (Entrance to the Barrowlands complex} e;d;3 n;5 w;4 n;2 e;n;e;4 n;w;6 n;open gate;n
Medusa's Castle (Before the Castle Gate) 2 u;2 n;6 w;5 s;e;3 s;e;4 s;e;s;3 e;2 n;w;n;2 w; 2 n;w;
Refuge Tribe
Ocean City (The Center Square of Ocean City) (safe) 2 w;d;s;e;n;2 e;12 s
Empire of the Gnomes (Entrance to the Empire) 2 w;d;s;e;n;2 e;6 s
Aviaran Skies (The hills outside Ocean City} 2 w;d;s;e;n;2 e;6 s;w
Red Knights' Castle (A Forest Trail} 2 w;d;s;e;n;2 e;n;e
Dark Empire (A Forest Trail) 2 w;d;s;e;n;4 w;s
Temple of Demise (The Temple Entrance) 2 w;d;s;e;n;2 w;n
Land of Not The Bridge Keeper (At the Bridge) 2 w;d
Arachnos (On the spider web) (safe) u;3 n;u;4 w;n;10 w;s;2 w;n;w;u;w;n
Tethyr Mistress Penelope (Foaming Sands Bath House Entrance) n;3 w;3 s
Foxfire (Tall Trees) n;3 w;2 s;6 w;2 s;8 e;n
Breaching Whale Tavern - Stable (safe) n;3 w;2 s;6 w;n;4 e
Captain Macumail (Private booth in the Breaching Whale Tavern) n;3 w;2 s;6 w;n;3 e;n;e
The captain (A Ship Port) n;3 w;2 s;10 w
The harbour master n;3 w;2 s;7 w;n;w
Paradise Island A Desert Island n;3 w;2 s;10 w;say yes;give 100000 coin captain;say i am ready;w;
Holy River (Climbing the Air Pinnacle) w;s
The Right Bank of The River n;3 w;2 s;7 w;n;w;say Holy River;give 250000 coin master;w
The hermit (Deeper into the Cave) go to Holy River, then: 2 n;w;2 n;w;n;e;n;w;2 n;w;n;2 w;3 n;e
The High Priest (The Hall of Sacrifices) go to Holy River, then: 2 n;w;2 n;w;n;e;n;w;3 n;4 e;n
Inno (The Jeweller) go to Holy River, then: 2 w;s
Straccivendolo (Cloth Shop) go to Holy River, then: 2 w;3 n;2 e;3 n;e;s
Moonshae Islands Corwell Docks n;3 w;2 s;7 w;n;w;say Moonshae Islands;give 250000 coin master;w
The Isle of Mist Chango (The Isle of Mist) n;3 w;2 s;7 w;n;w;say Isle of Mist;give 250000 coin master;w
Troll Island The Beach n;3 w;2 s;7 w;n;w;say Troll Island;give 250000 coin master;w
Ocean City The Beach n;3 w;2 s;7 w;n;w;say Ocean City;give 250000 coin master;w
Centaur Grove (Centaur HQ) Tethir Forest n;3 w;2 s;6 w;2 s;8 e;2 n;e;2 n
Outpost of Kric'crsk (Orc HQ) Entrance of Kric'crsk 2 u;2 n;3 e;n;e;n;e
Gilikak's Mansion Jonathon (Great Hall) e;s;3 e
Your shadow image (wanders) (Hall of Mirrors) e;s;4 e;s;s;e;n;e;s;e;n;2 e;2 s
The enraged sorcerer (The Library) e;s;4 e;2 s;e;n;e;s;e;n;e;open door;n
The ghost of a rare unicorn (Gilikak's Zoo) e;s;4 e;2 s;e;n;e;s;e;n;2 e;s;4 e;s;e;s;open trapdoor;d;w;s
Outside gilikaks bedroom e;s;4 e;n;u;w;n;e;d;n;3 e;n;u;open door;2 n;w;3 n
The ghost of Mrs. Gilikak (Powder Room) e;s;4 e;n;u;w;n;e;d;n;3 e;n;u;open door;2 n;e
Outside The Great Wyrm (Cavern) e;s;4 e;2 s;e;n;e;s;e;n;2 e;s;4 e;s;w;2 s;e;2 s
Order's Domain (anti-chaos) (need pass of reason) e;s;3 e;wear reason;tappass
Gorthesus's Abode Front Lawn e;s;2 e;s
Antarctica The Snow-filled Land e;s;u
The Center Chamber (obelisk) e;s;u;s;open secret-door;3 d;
Anasazi Garden e;2 n
The Center of Anasazi (safe) e;2 n;2 w;4 n;e;2 n;2 e;5 s
Pern Feeding Grounds e;u
F'lar (Weyrleader's Quarters}} e;u;3 n;e;u;e;n
Fax (Great Hall}} e;u;w;4 s;e;4 n;
Lessa (e;u;w;4 s;e) e;u;w;4 s;e;3 n;w;n;w
Festival On the parade ground e;s;d
The manager (Festival manager's office) e;s;d;e;n;7 w;n;e
(Entrance to the haunted house) e;s;d;e;n;14 w;s
(Entrance to the house of mirrors) e;s;d;e;n;17 w;8 s;e
VanEttan Lake The Beach e;d
Chakkor Patrokles fountain (safe) u;3 n;u
Griffon Airstrip (Chakkor) (need fly)

(through Midgaard and In the Air)

2 u;2 n;6 w;n;3 u;2 w;8 s;2 d
University of MR At the magnificent fountain (safe) u;2 e;s;e
Rome Southeast side of the fountain (safe) u;2 e;s;e;4 s;w;3 n;e;4 n;e;n;2 e;n;e;d;3 s;e;2 s;open grate;u;3 s
Stasis Castle A rutted path u;2 e;s;e;4 s;w;3 n;e;4 n;e;n;e
The Quartermaster (The barracks) u;2 e;s;e;4 s;w;3 n;e;4 n;e;n;e;7 n;2 e
Stasis Garden (Overlooking a large garden) u;2 e;s;e;4 s;w;3 n;e;4 n;e;n;e;7 n;e;n;e
Magic Zone A Shifter (wait for teleport) u;2 e;s;e;4 s;w;3 n;e;4 n;e
City of Eternity (Eternal Road) (westgate) go to Magic Zone, then: 4 e;2 n;2 e;u;e;d;7 e
(Center of Eternity) (safe) go to Magic Zone, then: 4 e;2 n;2 e;u;e;d;7 e;2 s;e;s;2 e;n;e;2 n;e
Holy Grove The sunny field 2 u;n
At the Center of the garden (safe) 2 u;n;e;open garden;4 s
Midgaard Market Square 2 u;2 n;6 w
In the Air In the air... (need fly) 2 u;2 n;6 w;n;2 u
The old leprechaun (The Floating House) 2 u;2 n;6 w;n;3 u;2 w;7 s;u;open door;s
The Astral Plane The Astral Guardian (The Astral Gate) (need astral projection) 2 u;2 n;6 w;n;2 u;n;7 u;n
The mushroom forest On a wide tree limb 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;w;open chute;u
The mysterious monk (The magic shop) 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;w;open chute;2 u
In the village square (safe) 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;w;open chute;u;e;2 n
The Cathedral of Waterdeep Cathedral cemetery 3 u;n
The Great Altar 3 u;n;2 w;5 n
The Archbishop (Archbishop's Office) 3 u;n;2 w;6 n;open doorway;w;n;w;4 n;e
Waterdeep The Market Square (safe) 3 u;n;5 w;10 n;3 e
Faerdale (Faerdale City Square) (safe)
* for rogues through The high priest of Cyric (Temple of Cyric) 3 u;n;5 w;8 n;w;n;w;n;give 100000 coin priest;
* for CLE through A priestess of Sune (Temple of Sune) 3 u;n;5 w;4 n;w;n;say heart
* for RAN
* for NEC and ILL through A priestess of Mystra (Temple of Mystra) 3 u;n;5 w;n;e;give 1000 coin priestess
* for ELE through a druidess of chauntea (Temple of Chauntea) 3 u;n;6 w;5 n;w;give 10 coin druidess
Landover Meeks (Meeks' Office) 3 u;n;5 w;10 n;4 e;u
Sterling Lake 2 e;u;w
Questor (Landsview) 2 e;u;w;3 u
The River master (Lake Irrylyn) 2 e;u;w;3 s;2 e
Kingdom of Juargan The small cave u;w
Grimdale the Duergar King (Duergar Outcamp) u;w;open stone;d;2 w;n;3 w;2 s;2 e;2 s;2 e;n
King Mathius (Temple of Juargan) u;w;open stone;d;2 w;n;3 w;s;w;n;w;3 s;e;s;s;w;n
Bramela (The Stone Jewel) u;w;open stone;d;2 w;n;3 w;s;w;n;w;2 s;2 w;4 s;e;s
Pasty (Pasty's Dwelling) u;w;open stone;d;2 w;n;3 w;s;w;n;w;2 s;2 w;3 s;w;s
Atlantis (The Old Entrance) 3 w;n
(Atlantis Square) (need a pair of well-oiled shears, Pass door) 3 w;n;cut;say waiting for hole;2 n;w;d;n;u
(Inside a hollowed-out tree) 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;e;s;e;n;e;n;w;n;e;n;w;n;e
(Before a Large Green Hedge.) (agro) 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;e;s;e;n;e;n;w;n;e;n;w;n;e;d;2 n;e;n;w
The Municipal Gardener (A Path in the Lush Green Maze) 3 w;n;4 w;u;e;d;8 s;2 w;n;u;n;d;n;2 w;s;e;s
a roll of duct tape 3 w;n;4 w;u;e;d;8 s;2 w;n;u;n;d;n;2 w;s;e;s;
Abyssal Depths (The Mechanical Room) (need a pair of well-oiled shears, Pass door) 3 w;n;cut;say waiting for hole;2 n;w;d;4 n;2 d;
(The Air Ducts) (need a pair of well-oiled shears, a pry bar, Pass door) 3 w;n;cut;say waiting for hole;2 n;w;d;4 n;2 d;2 n;say pry
(A Locker Room) (need a pair of well-oiled shears, Pass door, Sea floor access) 3 w;n;cut;say waiting for hole;2 n;w;d;4 n;2 d;2 n;2 e;say shuttle;2 n;say yes
Mount Kolvir griffon: city of entropy -> pompeii -> mount kolvir
Ethshar One Hundred Foot Field 2 w;u
Great Central Square (safe) 2 w;u;5 n
Kelder (Kelder's Armory) 2 w;u;5 n;w
Iridith (Iridith's Jewellery) 2 w;u;5 n;e
Serem's House 2 w;u;2 n;w;n
Tobas (Cup and Dagger Inn) 2 w;u;4 n;3 w;n
Valder (Inn at the Bridge) 2 w;u;4 n;6 w;2 n
a street vendor (Shiphaven Market) 2 w;u;2 e;n
a Recruiter (Shiphaven Market) 2 w;u;2 e;n;e
Outside of a Dragon Cave (Hills of Akalla) 2 w;u;4 n;6 w;n;4 e;n
Kingdom of Isles
Easter Eternal (The Plains) 3 u;w
(Entrance to Easter Eternal) 3 w;d;2 s;open gates;4 s;3 w;open gates;6 w;n;w;3 n;e;n;2 e;n;2 e;7 n
Lost Citadel (Entrance to the Lost Citadel.) (mageroom) 3 u;w;s
the First Sentinel of the Lost Citadel. (Entrance to the Spire.) 3 u;w;2 s
Piscyra (On the Dirt Track) 2 u;w
a sand fly (In the Sand) 2 u;w;n;d
An old hermit (Piscyra) (Atop the Barrier Island) 2 u;w;3 n
The Piscyrean gate guard (The Gate) 2 u;w;2 n;w;2 n;e;14 n;2 e
The pirate captain (In the Captain's Cabin) 2 u;w;2 n;w;2 n;e;14 n;e;4 n;6 e;4 s;4 e;2 s;u;s;e;open door;s;w
Land of the Fire Newts (Inside the mountain) 2 u;s
Crater (On the Rim) 2 u;e
The crater shaman (The Kobold Shaman's Perch) 2 u;3 e;s
A leathery egg (first Hatchery) 2 u;e;3 n;e;2 s;e;d;n;w;n
A leathery egg (The Geyser / more hatcheries) w;n
a mummified tenticle (A Small Chamber) (need invis / agro) 2 u;e;3 n;e;2 s;e;d;n;w;s;d;s;d;w;d
The Swamp Thing (The Nasty Lake) (hidden) 2 u;e;3 n;e;2 s;e;d;n;w;s;d;s;d;2 e;
Wyvern's Tower Main Western Road 4 u;n
Hirudinia (anti-order) A Gate guard (The southern gate) 4 u;n;w;2 n;2 e;2 n;3 w;2 n
Above the entrance to the mines (Path of the Righteous) 4 u;n;w;2 n;2 e;2 n;3 w;7 n
Bishop Marshall (The Golden Dome) 4 u;n;w;2 n;2 e;2 n;3 w;7 n;4 e;4 n
A scorpion
A Chaos Priest (Pillars of Magic) (safe) 4 u;n;w;2 n;2 e;2 n;3 w;7 n;2 e
The mine operator, Portman (A large house) (safe) 4 u;n;w;2 n;2 e;2 n;3 w;7 n;2 e;s
Maynard (Maynard's House of Magik) (magic shop) 4 u;n;w;2 n;2 e;2 n;3 w;7 n;w;n
Burton (The Mighty Lira) (armor shop) 4 u;n;w;2 n;2 e;2 n;3 w;7 n;2 w;3 n;e;n
The Underworld (The South-West Corner of the Underground Garden) 2 w;n
the marble skeleton (The Bone's Cave) (agro) 2 w;7 n
The North Pole (Entrance to the Village) 3 u;e
Santa Claus (Swan Fountain) (safe) 3 u;e;open gate;3 n
Mrs. Fields (Bakers 'R Us) 3 u;e;open gate;4 n;e
Arctic Forest (Path through the woods) 3 u;e;2 s;2 d;7 s
City of Entropy (Gardens of the City of Entropy) w;d
(The Magic Shop) w;d;2 n;2 e;n;e
(The Altar) (safe) w;d;2 n;2 e;4 n;2 w;2 s
Island of Paragon (Twister / The Edge of a Cliff) w;d;w (wait)
Gateway to Avernus (Road on Avernus) 3 w;u
outside the "The Great Chamber" with Belial the Arch Devil (Avernus) 3 w;u;n
Avernus The Skeletal Ferryman (West bank of the river Styx) 3 w;u;s
The Netherworld (Below Avernus) (need ethereal travel) 3 w;u;s;give 100000 coin ferryman;2 e;s;e;open gate;e;open door;e;n;3 e;s;d
City of Kisangani (A Well) (safe) 4 u;w;7 n
A wealthy man (A Large Hut) 4 u;w;7 n;2 e;2 s;3 e;s
A guide (Guide) 4 u;w;7 n;4 w;2 s
Chieftain (Throne Room) ELE: 4 u;w;4 n;3 w;say Open up
Honest Bob's (Entrance Way) u;3 n;u;4 w;n;5 w;n
Tomb of Virtue The Tomb Keeper (Entrance to the Tomb.) u;3 n;u;2 w;2 s;2 e;4 s;e;3 s;e;s;e;4 s;w;2 s;e;2 s;e;2 s;2 w;5 n;4 w;6 n;2 w;n
Thalos The dwarven traveller (The darker dwarf forest) u;3 n;u;2 w;2 s;2 e;4 s;e;3 s;e;s;e;4 s;w;2 s;e;2 s;e;2 s;2 w;u
The mighty beholder (The Temple of Thalos) u;3 n;u;2 w;2 s;2 e;4 s;e;3 s;e;s;e;4 s;w;2 s;e;2 s;e;2 s;2 w;u;n;w n;n;9 w
Hartsvale Split Mountain 4 u;e
Midian (The center of Midian) (need breath water) 4 u;e;d;2 n;2 u;say waiting to drop;n;e;w;s;e;e;s;e;s;2 e;5 n;open gate;8 n
Monastery of Zaar GouSau the Elder monk (Entrance of the Monastery) u;3 n;u;2 n;w;n;w; 6 n;travel w; travel w;travel w;travel s;n
Xanth (only: ILL, ELE, NEC, MON, CLE) (Mundania) n;w;2 n;e;4 e;s;3 e;s
Justin Tree (Center of North Village) n;w;2 n;e;4 e;s;3 e;s;3 e;2 s;e;2 s
the equiper (Village Shop) n;w;2 n;e;4 e;s;3 e;s;4 e;4 s;2 w;n
King Trent (Castle Roogna Audience Chamber) n;w;2 n;e;4 e;s;3 e;s;3 e;2 s;e;7 s;w;d;s;2 e;s;u;e;s;w;s;2 w;n;4 w
Transylvania A thick wall of mist n;w;2 n;5 e;s;3 e;n;2 e;3 n;w;2 n;w;2 n
Midnight Mansion (Dark Pathway) e;d;3 n;6 w;s;2 w
Arctic Forest (through Tethyr) (A snow-covered path) n;w;2 n;e;4 e;s;3 e;2 n
(through Land of Not / Ocean City)) (A snow-covered path) 2 w;d;s;e;n;2 e;s;e
Gnome Village u;3 n;u;2 w;2 s;2 e;4 s;e;3 s;e;s;e;s;3 e;s;e;s;3 e;s;3 e;2 s
Alchemist's Workshop u;3 n;u;2 w;2 s;2 e;4 s;e;3 s;e;s;e;s;3 e;s;e;s;3 e;s;3 e;2 s;2 e;4 s;e
Tsarian Rock u;3 n;u;2 w;2 s;2 e;4 s;2 e