CLAN:Expired
From Mortal Realms Mud
Clan Leaders: Drake Ayuda Neo Santana
Area | Location | Path |
Dangerous Neighborhood | (An over-grown lot) | 2 e;d |
Gahld | (A gloomy side road) | 2 e;d;n;2 w;s |
Kytar | A cityguard (Outside the West Gate of Kytar) | 2 e;d;n;2 w;n;w;2 n;3 e |
Savant Village | (Before the Gate) | u;2 e;s;e;7 s;e;2 s |
Singase Plains | ||
New Singase | ||
Old Singase | ||
MerKingdom | ||
Valley of the Elves | (A Trail Leading from the Valley) | w;u |
Vantage City | (Atop Vantage Point) | w;u;n;u |
(Deep in Horror Forest) | w;u;n;u;n;u;n;u;2 n;e;d;e;2 d;e;e | |
(Gates of Vantage City) (agro) | w;u;n;u;n;u;n;u;2 n;e;d;e;2 d;e;e;5 n | |
The Mayor of Vantage City (agro) | w;u;n;u;n;u;n;u;2 n;e;d;e;2 d;e;e;9 n;w | |
Summerfield | The mayor (City Center) (safe) | u;w;n;3 w;5 n |
Bomanz' Pathway | go to The Barrowlands, then: 4 w;2 n;pass door west;d | |
The Barrowlands | (Entrance to the Barrowlands complex} | e;d;3 n;5 w;4 n;2 e;n;e;4 n;w;6 n;open gate;n |
Medusa's Castle | (Before the Castle Gate) | 2 u;2 n;6 w;5 s;e;3 s;e;4 s;e;s;3 e;2 n;w;n;2 w; 2 n;w; |
Refuge Tribe | ||
Ocean City | (The Center Square of Ocean City) (safe) | 2 w;d;s;e;n;2 e;12 s |
Empire of the Gnomes | (Entrance to the Empire) | 2 w;d;s;e;n;2 e;6 s |
Aviaran Skies | (The hills outside Ocean City} | 2 w;d;s;e;n;2 e;6 s;w |
Red Knights' Castle | (A Forest Trail} | 2 w;d;s;e;n;2 e;n;e |
Dark Empire | (A Forest Trail) | 2 w;d;s;e;n;4 w;s |
Temple of Demise | (The Temple Entrance) | 2 w;d;s;e;n;2 w;n |
Land of Not | The Bridge Keeper (At the Bridge) | 2 w;d |
Arachnos | (On the spider web) (safe) | u;3 n;u;4 w;n;10 w;s;2 w;n;w;u;w;n |
Tethyr | Mistress Penelope (Foaming Sands Bath House Entrance) | n;3 w;3 s |
Foxfire (Tall Trees) | n;3 w;2 s;6 w;2 s;8 e;n | |
Breaching Whale Tavern - Stable (safe) | n;3 w;2 s;6 w;n;4 e | |
Captain Macumail (Private booth in the Breaching Whale Tavern) | n;3 w;2 s;6 w;n;3 e;n;e | |
The captain (A Ship Port) | n;3 w;2 s;10 w | |
The harbour master | n;3 w;2 s;7 w;n;w | |
Paradise Island | A Desert Island | n;3 w;2 s;10 w;say yes;give 100000 coin captain;say i am ready;w; |
Holy River | (Climbing the Air Pinnacle) | w;s |
The Right Bank of The River | n;3 w;2 s;7 w;n;w;say Holy River;give 250000 coin master;w | |
The hermit (Deeper into the Cave) | go to Holy River, then: 2 n;w;2 n;w;n;e;n;w;2 n;w;n;2 w;3 n;e | |
The High Priest (The Hall of Sacrifices) | go to Holy River, then: 2 n;w;2 n;w;n;e;n;w;3 n;4 e;n | |
Inno (The Jeweller) | go to Holy River, then: 2 w;s | |
Straccivendolo (Cloth Shop) | go to Holy River, then: 2 w;3 n;2 e;3 n;e;s | |
Moonshae Islands | Corwell Docks | n;3 w;2 s;7 w;n;w;say Moonshae Islands;give 250000 coin master;w |
The Isle of Mist | Chango (The Isle of Mist) | n;3 w;2 s;7 w;n;w;say Isle of Mist;give 250000 coin master;w |
Troll Island | The Beach | n;3 w;2 s;7 w;n;w;say Troll Island;give 250000 coin master;w |
Ocean City | The Beach | n;3 w;2 s;7 w;n;w;say Ocean City;give 250000 coin master;w |
Centaur Grove (Centaur HQ) | Tethir Forest | n;3 w;2 s;6 w;2 s;8 e;2 n;e;2 n |
Outpost of Kric'crsk (Orc HQ) | Entrance of Kric'crsk | 2 u;2 n;3 e;n;e;n;e |
Gilikak's Mansion | Jonathon (Great Hall) | e;s;3 e |
Your shadow image (wanders) (Hall of Mirrors) | e;s;4 e;s;s;e;n;e;s;e;n;2 e;2 s | |
The enraged sorcerer (The Library) | e;s;4 e;2 s;e;n;e;s;e;n;e;open door;n | |
The ghost of a rare unicorn (Gilikak's Zoo) | e;s;4 e;2 s;e;n;e;s;e;n;2 e;s;4 e;s;e;s;open trapdoor;d;w;s | |
Outside gilikaks bedroom | e;s;4 e;n;u;w;n;e;d;n;3 e;n;u;open door;2 n;w;3 n | |
The ghost of Mrs. Gilikak (Powder Room) | e;s;4 e;n;u;w;n;e;d;n;3 e;n;u;open door;2 n;e | |
Outside The Great Wyrm (Cavern) | e;s;4 e;2 s;e;n;e;s;e;n;2 e;s;4 e;s;w;2 s;e;2 s | |
Order's Domain (anti-chaos) | (need pass of reason) | e;s;3 e;wear reason;tappass |
Gorthesus's Abode | Front Lawn | e;s;2 e;s |
Antarctica | The Snow-filled Land | e;s;u |
The Center Chamber (obelisk) | e;s;u;s;open secret-door;3 d; | |
Anasazi | Garden | e;2 n |
The Center of Anasazi (safe) | e;2 n;2 w;4 n;e;2 n;2 e;5 s | |
Pern | Feeding Grounds | e;u |
F'lar (Weyrleader's Quarters}} | e;u;3 n;e;u;e;n | |
Fax (Great Hall}} | e;u;w;4 s;e;4 n; | |
Lessa (e;u;w;4 s;e) | e;u;w;4 s;e;3 n;w;n;w | |
Festival | On the parade ground | e;s;d |
The manager (Festival manager's office) | e;s;d;e;n;7 w;n;e | |
(Entrance to the haunted house) | e;s;d;e;n;14 w;s | |
(Entrance to the house of mirrors) | e;s;d;e;n;17 w;8 s;e | |
VanEttan Lake | The Beach | e;d |
Chakkor | Patrokles fountain (safe) | u;3 n;u |
Griffon Airstrip (Chakkor) (need fly)
(through Midgaard and In the Air) |
2 u;2 n;6 w;n;3 u;2 w;8 s;2 d | |
University of MR | At the magnificent fountain (safe) | u;2 e;s;e |
Rome | Southeast side of the fountain (safe) | u;2 e;s;e;4 s;w;3 n;e;4 n;e;n;2 e;n;e;d;3 s;e;2 s;open grate;u;3 s |
Stasis Castle | A rutted path | u;2 e;s;e;4 s;w;3 n;e;4 n;e;n;e |
The Quartermaster (The barracks) | u;2 e;s;e;4 s;w;3 n;e;4 n;e;n;e;7 n;2 e | |
Stasis Garden | (Overlooking a large garden) | u;2 e;s;e;4 s;w;3 n;e;4 n;e;n;e;7 n;e;n;e |
Magic Zone | A Shifter (wait for teleport) | u;2 e;s;e;4 s;w;3 n;e;4 n;e |
City of Eternity | (Eternal Road) (westgate) | go to Magic Zone, then: 4 e;2 n;2 e;u;e;d;7 e |
(Center of Eternity) (safe) | go to Magic Zone, then: 4 e;2 n;2 e;u;e;d;7 e;2 s;e;s;2 e;n;e;2 n;e | |
Holy Grove | The sunny field | 2 u;n |
At the Center of the garden (safe) | 2 u;n;e;open garden;4 s | |
Midgaard | Market Square | 2 u;2 n;6 w |
In the Air | In the air... (need fly) | 2 u;2 n;6 w;n;2 u |
The old leprechaun (The Floating House) | 2 u;2 n;6 w;n;3 u;2 w;7 s;u;open door;s | |
The Astral Plane | The Astral Guardian (The Astral Gate) (need astral projection) | 2 u;2 n;6 w;n;2 u;n;7 u;n |
The mushroom forest | On a wide tree limb | 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;w;open chute;u |
The mysterious monk (The magic shop) | 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;w;open chute;2 u | |
In the village square (safe) | 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;w;open chute;u;e;2 n | |
The Cathedral of Waterdeep | Cathedral cemetery | 3 u;n |
The Great Altar | 3 u;n;2 w;5 n | |
The Archbishop (Archbishop's Office) | 3 u;n;2 w;6 n;open doorway;w;n;w;4 n;e | |
Waterdeep | The Market Square (safe) | 3 u;n;5 w;10 n;3 e |
Faerdale | (Faerdale City Square) (safe) | |
* for rogues through The high priest of Cyric (Temple of Cyric) | 3 u;n;5 w;8 n;w;n;w;n;give 100000 coin priest; | |
* for clerics through A priestess of Sune (Temple of Sune) | 3 u;n;5 w;4 n;w;n;say heart | |
for rangers | ||
for necromancers | ||
* for elementalists through a druidess of chauntea (Temple of Chauntea) | 3 u;n;6 w;5 n;w;give 10 coin druidess | |
Landover | Meeks (Meeks' Office) | 3 u;n;5 w;10 n;4 e;u |
Sterling Lake | 2 e;u;w | |
Questor (Landsview) | 2 e;u;w;3 u | |
The River master (Lake Irrylyn) | 2 e;u;w;3 s;2 e | |
Kingdom of Juargan | The small cave | u;w |
Grimdale the Duergar King (Duergar Outcamp) | u;w;open stone;d;2 w;n;3 w;2 s;2 e;2 s;2 e;n | |
King Mathius (Temple of Juargan) | u;w;open stone;d;2 w;n;3 w;s;w;n;w;3 s;e;s;s;w;n | |
Bramela (The Stone Jewel) | u;w;open stone;d;2 w;n;3 w;s;w;n;w;2 s;2 w;4 s;e;s | |
Pasty (Pasty's Dwelling) | u;w;open stone;d;2 w;n;3 w;s;w;n;w;2 s;2 w;3 s;w;s | |
Atlantis | (The Old Entrance) | 3 w;n |
(Atlantis Square) (need a pair of well-oiled shears, pass door) | 3 w;n;cut;say waiting for hole;2 n;w;d;n;u | |
(Inside a hollowed-out tree) | 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;e;s;e;n;e;n;w;n;e;n;w;n;e | |
(Before a Large Green Hedge.) (agro) | 2 u;2 n;3 e;n;e;4 n;e;s;e;2 n;e;s;e;n;e;n;w;n;e;n;w;n;e;d;2 n;e;n;w | |
The Municipal Gardener (A Path in the Lush Green Maze) | 3 w;n;4 w;u;e;d;8 s;2 w;n;u;n;d;n;2 w;s;e;s | |
a roll of duct tape | 3 w;n;4 w;u;e;d;8 s;2 w;n;u;n;d;n;2 w;s;e;s; | |
Abyssal Depths | (The Mechanical Room) (need a pair of well-oiled shears, pass door) | 3 w;n;cut;say waiting for hole;2 n;w;d;4 n;2 d; |
(The Air Ducts) (need a pair of well-oiled shears, a pry bar, pass door) | 3 w;n;cut;say waiting for hole;2 n;w;d;4 n;2 d;2 n;say pry | |
Mount Kolvir | griffon: city of entropy -> pompeii -> mount kolvir | |
Ethshar | One Hundred Foot Field | 2 w;u |
Great Central Square (safe) | 2 w;u;5 n | |
Kelder (Kelder's Armory) | 2 w;u;5 n;w | |
Iridith (Iridith's Jewellery) | 2 w;u;5 n;e | |
Serem's House | 2 w;u;2 n;w;n | |
Tobas (Cup and Dagger Inn) | 2 w;u;4 n;3 w;n | |
Valder (Inn at the Bridge) | 2 w;u;4 n;6 w;2 n | |
a street vendor (Shiphaven Market) | 2 w;u;2 e;n | |
a Recruiter (Shiphaven Market) | 2 w;u;2 e;n;e | |
Outside of a Dragon Cave (Hills of Akalla) | 2 w;u;4 n;6 w;n;4 e;n | |
Kingdom of Isles | ||
Easter Eternal | The Plains | 3 u;w |
Lost Citadel | Entrance to the Lost Citadel. (mageroom) | 3 u;w;s |
the First Sentinel of the Lost Citadel. (Entrance to the Spire.) | 3 u;w;2 s | |
Piscyra | On the Dirt Track | 2 u;w |
a sand fly (In the Sand) | 2 u;w;n;d | |
An old hermit (Piscyra) (Atop the Barrier Island) | 2 u;w;3 n | |
The Piscyrean gate guard (The Gate) | 2 u;w;2 n;w;2 n;e;14 n;2 e | |
The pirate captain (In the Captain's Cabin) | 2 u;w;2 n;w;2 n;e;14 n;e;4 n;6 e;4 s;4 e;2 s;u;s;e;open door;s;w | |
Land of the Fire Newts | Inside the mountain | 2 u;s |
Crater | (On the Rim) | 2 u;e |
The crater shaman (The Kobold Shaman's Perch) | 2 u;3 e;s | |
A leathery egg (first Hatchery) | 2 u;e;3 n;e;2 s;e;d;n;w;n | |
A leathery egg (The Geyser / more hatcheries) | w;n | |
a mummified tenticle (A Small Chamber) (need invis / agro) | 2 u;e;3 n;e;2 s;e;d;n;w;s;d;s;d;w;d | |
The Swamp Thing (The Nasty Lake) (hidden) | 2 u;e;3 n;e;2 s;e;d;n;w;s;d;s;d;2 e; | |
Wyvern's Tower | Main Western Road | 4 u;n |
Hirudinia (anti-order) | A Gate guard (The southern gate) | 4 u;n;w;2 n;2 e;2 n;3 w;2 n |
Above the entrance to the mines (Path of the Righteous) | 4 u;n;w;2 n;2 e;2 n;3 w;7 n | |
Bishop Marshall (The Golden Dome) | 4 u;n;w;2 n;2 e;2 n;3 w;7 n;4 e;4 n | |
A scorpion | ||
A Chaos Priest (Pillars of Magic) (safe) | 4 u;n;w;2 n;2 e;2 n;3 w;7 n;2 e | |
The mine operator, Portman (A large house) (safe) | 4 u;n;w;2 n;2 e;2 n;3 w;7 n;2 e;s | |
Maynard (Maynard's House of Magik) (magic shop) | 4 u;n;w;2 n;2 e;2 n;3 w;7 n;w;n | |
Burton (The Mighty Lira) (armor shop) | 4 u;n;w;2 n;2 e;2 n;3 w;7 n;2 w;3 n;e;n | |
The Underworld | The South-West Corner of the Underground Garden | 2 w;n |
the marble skeleton (The Bone's Cave) (agro) | 2 w;7 n | |
The North Pole | Entrance to the Village | 3 u;e |
Santa Claus (Swan Fountain) (safe) | 3 u;e;open gate;3 n | |
Mrs. Fields (Bakers 'R Us) | 3 u;e;open gate;4 n;e | |
City of Entropy | Gardens of the City of Entropy | w;d |
The Magic Shop | w;d;2 n;2 e;n;e | |
The Altar (safe) | w;d;2 n;2 e;4 n;2 w;2 s | |
Island of Paragon | Twister / The Edge of a Cliff | w;d;w (wait) |
Gateway to Avernus | (Road on Avernus) | 3 w;u |
outside the "The Great Chamber" with Belial the Arch Devil (Avernus) | 3 w;u;n | |
Avernus | The Skeletal Ferryman (West bank of the river Styx) | 3 w;u;s |
The Netherworld | (Below Avernus) (need ethereal travel) | 3 w;u;s;give 100000 coin ferryman;2 e;s;e;open gate;e;open door;e;n;3 e;s;d |
City of Kisangani | (A Well) (safe) | 4 u;w;7 n |
A wealthy man (A Large Hut) | 4 u;w;7 n;2 e;2 s;3 e;s | |
A guide (Guide) | 4 u;w;7 n;4 w;2 s | |
Chieftain (Throne Room) | ELE: 4 u;w;4 n;3 w;say Open up | |
Honest Bob's | (Entrance Way) | u;3 n;u;4 w;n;5 w;n |
Tomb of Virtue | The Tomb Keeper (Entrance to the Tomb.) | u;3 n;u;2 w;2 s;2 e;4 s;e;3 s;e;s;e;4 s;w;2 s;e;2 s;e;2 s;2 w;5 n;4 w;6 n;2 w;n |
Thalos | The dwarven traveller (The darker dwarf forest) | u;3 n;u;2 w;2 s;2 e;4 s;e;3 s;e;s;e;4 s;w;2 s;e;2 s;e;2 s;2 w;u |
Hartsvale | Split Mountain | 4 u;e |
Midian | (The center of Midian) (need breath water) | 4 u;e;d;2 n;2 u;say waiting to drop;n;e;w;s;e;e;s;e;s;2 e;5 n;open gate;8 n |
Monastery of Zaar | GouSau the Elder monk (Entrance of the Monastery) | u;3 n;u;2 n;w;n;w; 6 n;travel w; travel w;travel w;travel s;n |
Xanth (only: ILL, ELE, NEC, MON, CLE) | (Mundania) | n;w;2 n;e;4 e;s;3 e;s |
Justin Tree (Center of North Village) | n;w;2 n;e;4 e;s;3 e;s;3 e;2 s;e;2 s | |
King Trent (Castle Roogna Audience Chamber) | n;w;2 n;e;4 e;s;3 e;s;3 e;2 s;e;7 s;w;d;s;2 e;s;u;e;s;w;s;2 w;n;4 w | |
Transylvania | A thick wall of mist | n;w;2 n;5 e;s;3 e;n;2 e;3 n;w;2 n;w;2 n |
House of Horrors | ||
Midnight Mansion | (Dark Pathway) | e;d;3 n;6 w;s;2 w |
Arctic Forest | (through Tethyr) (A snow-covered path) | n;w;2 n;e;4 e;s;3 e;2 n |
(through Land of Not / Ocean City)) (A snow-covered path) | 2 w;d;s;e;n;2 e;s;e | |
Gnome Village | u;3 n;u;2 w;2 s;2 e;4 s;e;3 s;e;s;e;s;3 e;s;e;s;3 e;s;3 e;2 s | |
Alchemist's Workshop | u;3 n;u;2 w;2 s;2 e;4 s;e;3 s;e;s;e;s;3 e;s;e;s;3 e;s;3 e;2 s;2 e;4 s;e | |
Tsarian Rock | u;3 n;u;2 w;2 s;2 e;4 s;2 e |